Front cover image for Introduction to multimedia communications : applications, middleware, networking

Introduction to multimedia communications : applications, middleware, networking

Describes the convergence of various technologies including communications, broadcasting information technology & home electronics, & emerging new communication services & applications resulting from the growth of wireless technologies & the Internet
eBook, English, ©2006
John Wiley, Hoboken, N.J., ©2006
1 online resource (xxxviii, 733 pages) : illustrations
9780471656401, 9780471656395, 9781280311635, 9786610311637, 9780470357682, 0471656402, 0471656399, 1280311630, 6610311633, 0470357681
64185708
Cover INTRODUCTION TO MULTIMEDIA COMMUNICATIONS CONTENTS Preface Acknowledgments Acronyms 1 Introduction 2 Multimedia Communications 2.1 Introduction 2.2 Human Communication Model 2.2.1 Physical System 2.2.2 Symbol Encoding 2.2.3 Feeling 2.2.4 Memory 2.2.5 Cognitive System 2.2.6 Mission System 2.3 Evolution and Convergence 2.3.1 Convergence of Telecommunications and Computing 2.3.2 Architectures for Networked Applications 2.3.3 Networked Computers 2.3.4 Integration 2.3.5 Transportable Computation 2.3.6 Intelligent Agents 2.3.7 Convergence 2.4 Technology Framework 2.4.1 Multimedia Technologies 2.4.2 Multimedia Networking 2.4.3 Multimedia Conferencing 2.4.4 Multicasting 2.4.5 Technologies for e-Content 2.5 Standardization Framework 2.5.1 Research and Regulation 2.5.2 Technology and Education 2.5.3 Convergence and Regulatory Issues 2.5.4 Manufacturing and Marketing 2.5.5 Digital Video/Audio Coding Standards and Multimedia Industry References 3 Frameworks for Multimedia Standardization 3.1 Introduction 3.2 Standardization Activities 3.2.1 Reasons for Seeking a Standard 3.2.2 Interfaces to be Standardized 3.2.3 Time to Standardize 3.2.4 How Will Standardization Take Place? 3.2.5 Who Will be Conducting the Standardization Activity? 3.2.6 Where Will the Standardization Be Used? 3.2.7 Technology Cycle and the Product or Service to be Standardized 3.3 Standards to Build a New Global Information Infrastructure (GII) 3.3.1 Concept 3.3.2 Performance Purposes 3.3.3 Functional Model 3.3.4 Implementation Model 3.3.5 Scenarios Approach 3.3.6 Standardization Efforts 3.3.7 ITU-T Standardization Sector Program for GII 3.3.8 Future Directions 3.4 Standardization Processes on Multimedia Communications 3.4.1 ITU-T Strategies 3.4.2 ISO/IEC JTC1 Directions in Multimedia Standards 3.4.3 IETF Standards 3.4.4 ETSI Standardization Projects for Applications, Middleware and Networks 3.4.5 GII-Related Activities 3.5 ITU-T Mediacom2004 Framework for Multimedia Communications 3.5.1 Scope 3.5.2 Multimedia Framework Study Areas 3.5.3 Study Group 16 Work Program 3.6 ISO/IEC MPEG-21 Multimedia Framework 3.6.1 User Model 3.6.2 Digital Items 3.6.3 Work Plan 3.6.4 MPEG-21 Use Case Scenario 3.6.5 User Requirements 3.7 IETF Multimedia Internet Standards 3.8 Industrial Fora and Consortia ATM Forum Industry Cooperation Telecommunication Information Network Architecture (TINA) Quality of Service in TINA International Multimedia Telecommunications Consortium (IMTC) MPEG-4 Industry Forum (M4IF) Internet Streaming Media Alliance (ISMA) Third Generation Partnership Project (3GPP/3GPP2) Digital Video Broadcasting (DVB) Digital Audio Visual Council (DAVIC) Advanced Television Systems Committee (ATSC) European Broadcasting Union (EBU) References 4 Applications Layer 4.1 Introduction 4.2 ITU Applications 4.2.1 Multimedia Services and Systems 4.2.2 Integrated Broadband Cable Networks and Television and Sound Transmission 4.2.3 Interactivity in Broadcasting 4.3 MPEG Applications 4.3.1 Multimedia PC 4.3.2 Digital TV and Storage Media 4.3.3 Multimedia Conferencing, Streaming Media, and Interactive Broadcasting 4.3.4 Media Description, Searching, and Retrieval 4.3.5 Media Distribution and Consumption 4.4 Digital Broadcasting 4.4.1 Convergence of Telecommunications and Broadcast Infrastructure 4.4.2 Digital Radio Broadcasting 4.4.3 Digital Video Broadcasting 4.4.4 DVB/ATSC System 4.4.5 DVB-MHP Application and Interactive Television 4.4.6 Interactive Services in Digital Television Infrastructure 4.4.7 DVB and Internet 4.5 Mobile Services and Applications 4.5.1 Mobile Services 4.5.2 Types of Mobile Services 4.5.3 Business Models 4.5.4 Value Chain Structure and Coordination 4.5.5 Challenges and Obstacles in Adopting Mobile Applications 4.5.6 Research Activities 4.6 Universal Multimedia Access 4.6.1 Exi
English