Interactive Multimedia SystemsRahman, Syed M. Idea Group Inc (IGI), 2001. gada 1. jūl. - 316 lappuses Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas. |
No grāmatas satura
6.–10. rezultāts no 68.
... visual perception of texture, Tamura et al. (1978) explored the texture representation from a different angle. They developed computational approximations to the visual texture properties found to be importantin psychology studies. The ...
... visual feature, there existmultiple representations, which model the human perception of that feature from different perspectives. What features and representations should be used in content management is application dependent. For ...
... visual” part of video analysis; the “audio” part will be discussed in the next section. In a broad sense, video analysis consists of three parts: video parsing (shot and scene boundary detection), video abstraction (key frame selection) ...
... visual content. This method again constructs a tree-structured video representation. To provide the user with better access to the video, the construction of a video representation at the semantic level is needed (Rui, Huang & Mehrotra ...
... visually similar and temporally close to each other the same label, and model identification in terms of the ... visual content complexity indicators (Zhuang, Rui, Huang & Mehrotra, 1998), shot activity indicators (Gresle & Huang ...
Saturs
1 | |
Chapter 2 Design and Evaluation of a ContentBased Image Retrieval System | 38 |
Chapter 3 A Multimedia Document Retrieval System Supporting Structureand ContentBased Retrieval | 73 |
Chapter 4 Semantic ContentBased Retrieval for Video Documents | 89 |
Chapter 5 Educational Multimedia and Teacher Competencies | 136 |
Chapter 6 Cognition Research Basis for Instructional Multimedia | 146 |
Chapter 7 Cheap Production of Multimedia Programs | 163 |
Chapter 8 Multimedia Copyright Protection | 173 |
Chapter 11 Remote Control for Videoconferencing | 219 |
Chapter 12 A Collaborative DesignbySketching Conceptual Design Tool for Multimedia Application Development | 231 |
Chapter 13 Principles for Supporting and Enhancing User Navigation of Digital Video in Video Browsers | 239 |
A Case Study of Multilingual Applications | 251 |
Chapter 15 Design of a CBIR System Supporting High Level Concepts | 259 |
Chapter 16 A New Encryption Algorithm for High Throughput Multimedia | 269 |
Chapter 17 Video Performance in Java | 283 |
About the Editor | 293 |
Chapter 9 Software Reuse in Hypermedia Applications | 195 |
Chapter 10 A Flexible Framework for the KnowledgeBased Generation of Multimedia Presentations | 204 |
Index | 294 |