Interactive Multimedia SystemsRahman, Syed M. Idea Group Inc (IGI), 2001. gada 1. jūl. - 316 lappuses Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas. |
No grāmatas satura
1.–5. rezultāts no 24.
... shots, and analyzed for movement of the ball and the players. In the bottom-up approach, the system is trying to build (or simulate extraction of) high level features from low level features, while in the topdown system the high level ...
... shot is a consecutive sequence of frames recorded from a single camera. It is the building block of video streams. • Key frame is the frame which represents the salient visual content of a shot. Depending on the complexity of the ...
... shot detection method using raw video can be easily implemented using only the DCT coefficients. One of the first approaches using the DCT coefficients was proposed by Arman et al. (1993) for both JPEG and MPEG streams. For MPEG streams ...
... shots or key frames. While shot is the building block of a video, it is scene that conveys the semantic meaning of the video to the viewers. One of the firstapproaches forcontentparsing was proposed by Swanberg et al. (1993). They ...
... shots using an appropriate model. The model would have a “talking head” describing the anchor shot. The article suggests the representation of episodes with finite automatons, where the alphabet consists of the possible shots (i.e. ...
Saturs
1 | |
Chapter 2 Design and Evaluation of a ContentBased Image Retrieval System | 38 |
Chapter 3 A Multimedia Document Retrieval System Supporting Structureand ContentBased Retrieval | 73 |
Chapter 4 Semantic ContentBased Retrieval for Video Documents | 89 |
Chapter 5 Educational Multimedia and Teacher Competencies | 136 |
Chapter 6 Cognition Research Basis for Instructional Multimedia | 146 |
Chapter 7 Cheap Production of Multimedia Programs | 163 |
Chapter 8 Multimedia Copyright Protection | 173 |
Chapter 11 Remote Control for Videoconferencing | 219 |
Chapter 12 A Collaborative DesignbySketching Conceptual Design Tool for Multimedia Application Development | 231 |
Chapter 13 Principles for Supporting and Enhancing User Navigation of Digital Video in Video Browsers | 239 |
A Case Study of Multilingual Applications | 251 |
Chapter 15 Design of a CBIR System Supporting High Level Concepts | 259 |
Chapter 16 A New Encryption Algorithm for High Throughput Multimedia | 269 |
Chapter 17 Video Performance in Java | 283 |
About the Editor | 293 |
Chapter 9 Software Reuse in Hypermedia Applications | 195 |
Chapter 10 A Flexible Framework for the KnowledgeBased Generation of Multimedia Presentations | 204 |
Index | 294 |