Interactive Multimedia SystemsRahman, Syed M. Idea Group Inc (IGI), 2001. gada 1. jūl. - 316 lappuses Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas. |
No grāmatas satura
6.–10. rezultāts no 50.
... algorithm. The matching was done at different resolutions, from coarse to fine. Global vs. Local The above three sections discussed about how to extract and represent color, texture and shape features. These features can either be ...
... algorithm is designed to increase the SNR of true motion during each pass while suppressing the mismatch information ... algorithms to detect shot boundaries has been performed by Boreczky and Rowe (1996). They selected and implemented ...
... algorithm. The discontinuity of shots is overwhelmed by the continuity of a scene (Bolle et al., 1998). Video table of contents, ToC, construction at the scene level is thus of fundamental importance to video browsing and retrieval. In ...
... algorithms for transcript analysis and text detection can be used for finding names of people starting with an image and vice versa find the video related to a person given the name (Rowley et al., 1998). There are two classes of face ...
... algorithms for videoindexingtogenerate importantkey frames with anchor's name or with scores from a football game. On the other hand, scene text gives us a clue about the video content (Dimitrova, Agnihotri, Dorai & Bolle, 2000). This ...
Saturs
1 | |
Chapter 2 Design and Evaluation of a ContentBased Image Retrieval System | 38 |
Chapter 3 A Multimedia Document Retrieval System Supporting Structureand ContentBased Retrieval | 73 |
Chapter 4 Semantic ContentBased Retrieval for Video Documents | 89 |
Chapter 5 Educational Multimedia and Teacher Competencies | 136 |
Chapter 6 Cognition Research Basis for Instructional Multimedia | 146 |
Chapter 7 Cheap Production of Multimedia Programs | 163 |
Chapter 8 Multimedia Copyright Protection | 173 |
Chapter 11 Remote Control for Videoconferencing | 219 |
Chapter 12 A Collaborative DesignbySketching Conceptual Design Tool for Multimedia Application Development | 231 |
Chapter 13 Principles for Supporting and Enhancing User Navigation of Digital Video in Video Browsers | 239 |
A Case Study of Multilingual Applications | 251 |
Chapter 15 Design of a CBIR System Supporting High Level Concepts | 259 |
Chapter 16 A New Encryption Algorithm for High Throughput Multimedia | 269 |
Chapter 17 Video Performance in Java | 283 |
About the Editor | 293 |
Chapter 9 Software Reuse in Hypermedia Applications | 195 |
Chapter 10 A Flexible Framework for the KnowledgeBased Generation of Multimedia Presentations | 204 |
Index | 294 |