Making Things Happen: Mastering Project Management"O'Reilly Media, Inc.", 2008. gada 25. marts - 410 lappuses In the updated edition of this critically acclaimed and bestselling book, Microsoft project veteran Scott Berkun offers a collection of essays on field-tested philosophies and strategies for defining, leading, and managing projects. Each essay distills complex concepts and challenges into practical nuggets of useful advice, and the new edition now adds more value for leaders and managers of projects everywhere.
Coming from the rare perspective of someone who fought difficult battles on Microsoft's biggest projects and taught project design and management for MSTE, Microsoft's internal best practices group, this is valuable advice indeed. It will serve you well with your current work, and on future projects to come. |
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1.–5. rezultāts no 88.
... leadership . If you're a team member , project manager , or even a non - technical stakeholder , Berkun offers dozens of practical tools and techniques you can use , and questions you can ask , to ensure your projects succeed . " -Bill ...
... leadership is based on trust 241 13 Making things happen 259 14 Middle-game strategy 279 15 End-game strategy 301 16 Power and politics 329 Appendix A guide for discussion groups 353 Annotated bibliography 361 Acknowledgments 369 Photo ...
... leaders and managers . This book is well suited for anyone playing a leadership role on any kind of project . The examples are from software development , but many concepts apply easily to other kinds of work . You might be the official ...
... Leadership and management are also difficult , but their nature— getting things done in a specific way toward a specific goal — is simple . I'll allude to these concepts in many chapters . So , if I make references that are out of the ...
... leadership and management activity. By project management activity I mean leading the team in figuring out what the project is (planning, scheduling, and requirements gathering), shepherding the project through design and development ...
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21 | |
23 | |
43 | |
69 | |
Where ideas come from | 89 |
What to do with ideas once you have them | 113 |
Part Two | 133 |
Writing good specifications | 135 |
What to do when things go wrong | 213 |
Part Three | 239 |
Why leadership is based on trust | 241 |
Making things happen | 259 |
Middlegame strategy | 279 |
Endgame strategy | 301 |
Power and politics | 329 |
A guide for discussion groups | 353 |
How to make good decisions | 155 |
Communication and relationships | 175 |
process email and meetings | 193 |
index | 373 |
About the Author | 393 |