Making Things Happen: Mastering Project Management"O'Reilly Media, Inc.", 2008. gada 25. marts - 410 lappuses In the updated edition of this critically acclaimed and bestselling book, Microsoft project veteran Scott Berkun offers a collection of essays on field-tested philosophies and strategies for defining, leading, and managing projects. Each essay distills complex concepts and challenges into practical nuggets of useful advice, and the new edition now adds more value for leaders and managers of projects everywhere.
Coming from the rare perspective of someone who fought difficult battles on Microsoft's biggest projects and taught project design and management for MSTE, Microsoft's internal best practices group, this is valuable advice indeed. It will serve you well with your current work, and on future projects to come. |
No grāmatas satura
1.–5. rezultāts no 91.
... examples . O'REILLY ALANETWORK Conferences O'REILLY NETWORK Safari Bookshelf . oreillynet.com is the essential portal for developers interested in open and emerging technologies , including new plat- forms , programming languages , and ...
... examples are from software development , but many concepts apply easily to other kinds of work . You might be the official team leader , or simply one of the more experienced people on the team . While some topics may be very familiar ...
... examples that make points through comedic means . How to use this book If at any point you get bored , or find the examples distracting , skip ahead . I wrote this book with consideration for people who skim or have a specific problem ...
... examples , and any additional information . You can access this page at : http://www.oreilly.com/catalog/9780596517717 To comment or ask technical questions about this book , send email to : bookquestions@oreilly.com For more ...
... . There will be more examples and lessons from history and modern industries that can be pulled from , compared with , and contrasted against . This is similar A BRIEF HISTORY OF PROJECT MANAGEMENT ( AND WHY YOU SHOULD CARE ) 3.
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21 | |
23 | |
43 | |
69 | |
Where ideas come from | 89 |
What to do with ideas once you have them | 113 |
Part Two | 133 |
Writing good specifications | 135 |
What to do when things go wrong | 213 |
Part Three | 239 |
Why leadership is based on trust | 241 |
Making things happen | 259 |
Middlegame strategy | 279 |
Endgame strategy | 301 |
Power and politics | 329 |
A guide for discussion groups | 353 |
How to make good decisions | 155 |
Communication and relationships | 175 |
process email and meetings | 193 |
index | 373 |
About the Author | 393 |