Type and Timing of Rewards as Influencing Factors on the Value Perception of a Customer Loyalty ProgramGRIN Verlag, 2007 - 214 lappuses Master's Thesis from the year 2006 in the subject Business economics - Offline Marketing and Online Marketing, grade: 1,5, Maastricht University, language: English, abstract: Although this research is also occupied with customer loyalty programs it examines a new customer loyalty model which tests the influence of reward systems on the value perception of a loyalty program. Thus, the thesis introduces an empirical research on a two part model, whereas one part differentiates between direct and indirect premiums (type of reward) and the second part investigates the differences between delayed and proactive reward programs (timing of reward). The study aims at finding differences between the type and the timing of reward on the value perception of a loyalty program, which is new in academic research. In addition, this study grounds on the automobile industry, i.e. a high involvement setting, in contrast to prior academic science which focused on the low involvement setting. The inclusion of moderating factors that contain information on customer's relationship maintenance motivation and relational benefits shall also help to shed light on differences in value perception according to the level of dedication or constraint based relationships. In addition, the degree of social, confidence and special treatment benefits is also assumed to manipulate the value perception of loyalty programs as moderating factors. Lastly, the study discovers relationships between the type and the timing of reward. The study results clearly reveal that there is no difference between direct and indirect rewards, whereas the proactive system demonstrates to have an obviously higher value perception than delayed rewards. Furthermore, the moderating factors partly prove to influence value perception. Hence, dedication based relationships favour direct rewards over indirect rewards and the proactive system over the delayed system. The same holds true for confidence benefits whereas constraint b |
No grāmatas satura
1.5. rezultāts no 5.
iii. lappuse
... decision process................................................. 41 4.1 Introduction ... decision making......................................................................................... 42 4.2.3 Extensive decision making..
... decision process................................................. 41 4.1 Introduction ... decision making......................................................................................... 42 4.2.3 Extensive decision making..
4. lappuse
... decision making processes and choice behavior, which are determining forces on customer loyalty of course. Hence, one part of the study is devoted to finding an answer to the question: What are the different factors that influence the ...
... decision making processes and choice behavior, which are determining forces on customer loyalty of course. Hence, one part of the study is devoted to finding an answer to the question: What are the different factors that influence the ...
5. lappuse
... decision making from the customer on the other hand (Peter, Olson, 2005). The buying of a new car or a stereo entertainment system are examples of high involvement products. However, also in this field of industry, competition is fierce ...
... decision making from the customer on the other hand (Peter, Olson, 2005). The buying of a new car or a stereo entertainment system are examples of high involvement products. However, also in this field of industry, competition is fierce ...
13. lappuse
... decision is made, the cognitive activity always precedes the affective activity (Lazarus 1984). Thereby it plays no ... decisions could be made out of a gut feeling. He does not accept that people make decisions whereas they do not ...
... decision is made, the cognitive activity always precedes the affective activity (Lazarus 1984). Thereby it plays no ... decisions could be made out of a gut feeling. He does not accept that people make decisions whereas they do not ...
17. lappuse
... decision in a positive as well as in a negative way. This paragraph introduces some of these factors to reveal their variety and strength. 2.5.1 Social and situational factors according to Dick and Basu and Oliver In their framework ...
... decision in a positive as well as in a negative way. This paragraph introduces some of these factors to reveal their variety and strength. 2.5.1 Social and situational factors according to Dick and Basu and Oliver In their framework ...
Saturs
1 | |
9 | |
22 | |
Consumer buying decision process | 41 |
Hypotheses Development | 61 |
Research and questionnaire design | 71 |
Data analysis | 86 |
Conclusion | 112 |
Questionnaire English | 131 |
Questionnaire German | 139 |
Frequencies | 147 |
Appendix 4 Factor analysis | 167 |
Appendix 5 Reliability analysis | 177 |
Additional outcomes | 194 |
Citi izdevumi - Skatīt visu
Type and timing of rewards as influencing factors on the value perception of ... Ulrich Pohl Ierobežota priekšskatīšana - 2007 |
Bieži izmantoti vārdi un frāzes
100,0 trifft überhaupt according addition analysis attitude attitudinal based relationship behaviour benefits beta brand car dealer chapter Component confidence consumer customer loyalty customer loyalty programs decision decision making process dedication definition delayed delayed program developed Dick and Basu direct discussion DT DT DT effect factors Figure findings firm Frequency Percent Valid Furthermore garage groups hand Hence high involvement higher household hypothesis important indirect rewards influence Journal loyalty program Marketing means measure mentioned Method Model needs offer Percent Cumulative Percent Percent Valid Percent positive Prämien premiums proactive reward problem provider purchase questionnaire questions reward program role sample scales setting shows significant situational social Square term Total Valid Frequency trifft völlig trifft wenig trifft ziemlich trifft zu trifft type of reward Valid Frequency Percent Valid Percent Cumulative value perception variables völlig zu Total ziemlich zu trifft
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