Software VisualisationThe term ?software visualisation? refers to the graphical display of characteristics and behaviour of all aspects of software: design and analysis methods, systems, programs and algorithms. The purpose of this book is to collect and compare different experiences of software visualisation both from fundamental and applied viewpoints.The book is divided into four parts, covering important aspects of software visualisation. Part 1 covers a survey on existing software visualisation tools and environments, the strategies for making a software visualisation system language independent, and program animation for C language. Part 2 presents topics and techniques on graph drawing, which supports efficient and aesthetically pleasing visualisation. Some recently developed graph drawing systems and techniques used are described. Part 3 discusses visual programming concepts and techniques for supporting parallel and heterogeneous distributed programming. Part 4 includes several case studies of software visualisation, concentrating on the broader field of software engineering ranging from software metrics to reverse engineering. |
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Saturs
Aspects and Taxonomy of Program Visualisation | 3 |
Aspects of Program Visualisation | 11 |
Language Independent Program Visualisation | 27 |
4 | 33 |
7 | 39 |
Visual Debugging and Automatic Animation of C Programs | 46 |
1 | 52 |
6 | 55 |
4 | 130 |
3 | 136 |
Visual Transformation Specifications | 141 |
7 | 159 |
5 | 174 |
Program Analysis Through Visualisation | 183 |
6 | 196 |
Visualisations of Large ObjectOriented Systems | 205 |
Layout Creation Methods for Software Visualisation | 61 |
4 | 70 |
6 | 79 |
35 | 80 |
101 | 82 |
34 | 87 |
1 | 97 |
HV Drawings of Binary Trees | 101 |
5 | 212 |
Graph Visualisation in a Compiler Project | 219 |
Structural Modeling of Flowcharts | 232 |
The Rigi System | 245 |
262 | |
265 | |
Citi izdevumi - Skatīt visu
Bieži izmantoti vārdi un frāzes
abstract algorithm allows analysis animation application approach automatic binary tree block call graphs changes communication compiler component Computer connection construction contains corresponding created criteria debugging defined dependence described developed diagram directed display distributed drawing edges elements engineering environment example execution Figure File flow flowchart fragment function graph graphical hierarchy IEEE implemented instance interactive interface language layout creation methods loop mapping marked needed nodes objects operations optimization parallel parallel programs PEDS performance phase platform present problem processors provides receive reference relation represent representations requirements result Rigi Science shown shows SHriMP simulation source code specification statement structure technique tion transformations understanding University variable vertices visual Visual Languages visual programming visualisation window
Atsauces uz šo grāmatu
Human-Centered Visualization Environments: GI-Dagstuhl Research Seminar ... Andreas Kerren,Achim Ebert,Jörg Meyer Ierobežota priekšskatīšana - 2007 |