Real-Time Vision for Human-Computer Interaction

Pirmais vāks
Branislav Kisacanin, Vladimir Pavlovic, Thomas S. Huang
Springer Science & Business Media, 2005. gada 23. aug. - 301 lappuses
200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip:" 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.

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Atlasītās lappuses

Saturs

RTV4HCI A Historical Overview
3
RealTime Algorithms From Signal Processing to Computer Vision
15
Advances in RTV4HCI
41
Recognition of Isolated Fingerspelling Gestures Using Depth Edges
43
AppearanceBased RealTime Understanding of Gestures Using Projected Euler Angles
57
Flocks of Features for Tracking Articulated Objects
67
Static Hand Posture Recognition Based on OkapiChamfer Matching
85
Visual Modeling of Dynamic Gestures Using 3D Appearance and Motion Features
103
RealTime Inference of Complex Mental States from Facial Expressions and Head Gestures
181
Epipolar Constrained User Pushbutton Selection in Projected Interfaces
201
Looking Ahead
215
VisionBased HCI Applications
217
The Office of the Past
229
MPEG4 Face and Body Animation Coding Applied to HCI
249
Multimodal HumanComputer Interaction
269
Smart Camera Systems Technology Roadmap
285

Head and Facial Animation Tracking Using AppearanceAdaptive Models and Particle Filters
121
A RealTime Vision Interface Based on Gaze Detection EyeKeys
141
Map Building from HumanComputer Interactions
159

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