Real-Time Vision for Human-Computer InteractionBranislav Kisacanin, Vladimir Pavlovic, Thomas S. Huang Springer Science & Business Media, 2005. gada 23. aug. - 301 lappuses 200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip:" 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on. |
Saturs
RTV4HCI A Historical Overview | 3 |
RealTime Algorithms From Signal Processing to Computer Vision | 15 |
Advances in RTV4HCI | 41 |
Recognition of Isolated Fingerspelling Gestures Using Depth Edges | 43 |
AppearanceBased RealTime Understanding of Gestures Using Projected Euler Angles | 57 |
Flocks of Features for Tracking Articulated Objects | 67 |
Static Hand Posture Recognition Based on OkapiChamfer Matching | 85 |
Visual Modeling of Dynamic Gestures Using 3D Appearance and Motion Features | 103 |
RealTime Inference of Complex Mental States from Facial Expressions and Head Gestures | 181 |
Epipolar Constrained User Pushbutton Selection in Projected Interfaces | 201 |
Looking Ahead | 215 |
VisionBased HCI Applications | 217 |
The Office of the Past | 229 |
MPEG4 Face and Body Animation Coding Applied to HCI | 249 |
Multimodal HumanComputer Interaction | 269 |
Smart Camera Systems Technology Roadmap | 285 |
Head and Facial Animation Tracking Using AppearanceAdaptive Models and Particle Filters | 121 |
A RealTime Vision Interface Based on Gaze Detection EyeKeys | 141 |
Map Building from HumanComputer Interactions | 159 |
Citi izdevumi - Skatīt visu
Real-Time Vision for Human-Computer Interaction Branislav Kisacanin,Vladimir Pavlovic,Thomas S. Huang Ierobežota priekšskatīšana - 2005 |
Real-Time Vision for Human-Computer Interaction Branislav Kisacanin,Vladimir Pavlovic,Thomas S. Huang Priekšskatījums nav pieejams - 2010 |
Bieži izmantoti vārdi un frāzes
algorithm analysis appearance applications approach background capture classification clusters color color histogram computer vision cues database depth edges descriptor desktop detection displays document dynamic environment epipole error estimation event example extracted EyeKeys Face and Gesture face model facial animations facial expression FAPS fingerspelling Flocks of Features frame function gesture recognition hand head and facial head pose Hidden Markov Models histogram human human-computer interaction IEEE IEEE Trans PAMI implemented input inverted index Kalman filter matching matrix mental method modalities motion multimodal interfaces multiple object parameters particle filter performance pixels problem Proc CVPR processing processor projected query image real-time vision recognize region retrieval robustness RTV4HCI scene scene graph Sect segmentation sequence shadow SIMD smart cameras spatial speech recognition technique technologies template threshold tracker tracking user interface vector visemes vision-based HCI visual