Human-Centered Visualization Environments: GI-Dagstuhl Research Seminar, Dagstuhl Castle, Germany, March 5-8, 2006, Revised PapersAndreas Kerren, Achim Ebert, Jörg Meyer Springer, 2007. gada 3. aug. - 403 lappuses This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered Visualization Environments, HCVE 2006, held in Dagstuhl Castle, Germany in March 2006. It presents eight tutorial lectures that are the thoroughly cross-reviewed and revised versions of the summaries and findings presented and discussed at the seminar. |
No grāmatas satura
1.–5. rezultāts no 43.
v. lappuse
... visual-brain system and the hapticmotoric system to explore and analyze complex data comprehensively. This kind of ... visual representation of the given information. That is the core problem of each visualization; but sometimes the ...
... visual-brain system and the hapticmotoric system to explore and analyze complex data comprehensively. This kind of ... visual representation of the given information. That is the core problem of each visualization; but sometimes the ...
vii. lappuse
... visualization systems. His research interests within this topic are haptic interaction, visual representation on large displays and interaction with optical tracking systems, which include the usage of GPU accelerated methods and ...
... visualization systems. His research interests within this topic are haptic interaction, visual representation on large displays and interaction with optical tracking systems, which include the usage of GPU accelerated methods and ...
1. lappuse
... Visualization systems. Thus, the focus of this textbook is on the intersection of both fields. These two terms can be defined as follows: Visualization can be defined as: “The use of computer-supported, interactive, visual representation ...
... Visualization systems. Thus, the focus of this textbook is on the intersection of both fields. These two terms can be defined as follows: Visualization can be defined as: “The use of computer-supported, interactive, visual representation ...
3. lappuse
... visual representation. It then leads to a classification of future challenges and unsolved problems in human-centered visualization. The second part addresses the most important methods and common solutions for domain-specific ...
... visual representation. It then leads to a classification of future challenges and unsolved problems in human-centered visualization. The second part addresses the most important methods and common solutions for domain-specific ...
5. lappuse
... Visual Representations (Chapter 4) explains how data models can be expressed using visual metaphors and converted ... representation depicts both the data and the data context. His suggestions reach far beyond coordinate axes, labels ...
... Visual Representations (Chapter 4) explains how data models can be expressed using visual metaphors and converted ... representation depicts both the data and the data context. His suggestions reach far beyond coordinate axes, labels ...
Bieži izmantoti vārdi un frāzes
abstract ACM Press algorithm allows analysis animation application approach aspects attributes challenge collaborative color combination communication compared complex Computer conference context create data sets defined described detail developed devices discussed display distance domain drawing edges effectiveness environment evaluation example experiments exploration extension field Figure focus future geovisualization given graph Graphics human human-centered IEEE Computer Image important improve Information Visualization input interaction interest interface International issues layout limited methods modalities multimodal multiple nodes objects participants patterns performance plot position possible presented problems Proceedings represent representation requirements scale Science scientific visualization selection sequence shows similar Society space specific structure Symposium tasks techniques technologies tion tracking tree types understand University usability user’s values virtual York
Populāri fragmenti
17. lappuse - This standard defines usability as "the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
391. lappuse - Osborne, S.: Exploration and virtual camera control in virtual three dimensional environments.
346. lappuse - Baudisch, P., Cutrell, E., Robbins, D., Czerwinski, M., Tandler, P. Bederson, B., and Zierlinger, A. Drag-and-Pop and Drag-and-Pick: Techniques for Accessing Remote Screen Content on Touch and Penoperated Systems. In Proc Interact '03, pp.
373. lappuse - Moving objects in space: exploiting proprioception in virtual-environment interaction. In SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques (New York, NY, USA, 1997), ACM Press/Addison-Wesley Publishing Co., pp.
373. lappuse - 01: Proceedings of the 2001 symposium on Interactive 3D graphics, pages 179-190.
378. lappuse - Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, SG Mair, R.