Human-Centered Visualization Environments: GI-Dagstuhl Research Seminar, Dagstuhl Castle, Germany, March 5-8, 2006, Revised PapersAndreas Kerren, Achim Ebert, Jörg Meyer Springer, 2007. gada 3. aug. - 403 lappuses This tutorial book features an augmented selection of the material presented at the GI-Dagstuhl Research Seminar on Human-Centered Visualization Environments, HCVE 2006, held in Dagstuhl Castle, Germany in March 2006. It presents eight tutorial lectures that are the thoroughly cross-reviewed and revised versions of the summaries and findings presented and discussed at the seminar. |
No grāmatas satura
1.–5. rezultāts no 86.
xiv. lappuse
... Usability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2.2.3 Improving Usability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2.2.4 Usability and Information Overload ...
... Usability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2.2.3 Improving Usability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 2.2.4 Usability and Information Overload ...
xvi. lappuse
... Usability for Novel Displays . . . . . . . . . . . . . 97 3.2.5 Display Device Challenges in Visualization ... Usability Issues on Multidimensional Data Visualization . . 188 4.4 Graphs and Trees . . . . . . XVI Table of Contents.
... Usability for Novel Displays . . . . . . . . . . . . . 97 3.2.5 Display Device Challenges in Visualization ... Usability Issues on Multidimensional Data Visualization . . 188 4.4 Graphs and Trees . . . . . . XVI Table of Contents.
xviii. lappuse
... . . . . . . . . 283 6.6 Usability of Geovisualization Systems . . . . . . . . . . . . . . . . . . . . . . . . 285 6.6.1 Involving Users in the Design of Geovisualizations . . . . . . . 286 6.6.2 Results from User Studies ...
... . . . . . . . . 283 6.6 Usability of Geovisualization Systems . . . . . . . . . . . . . . . . . . . . . . . . 285 6.6.1 Involving Users in the Design of Geovisualizations . . . . . . . 286 6.6.2 Results from User Studies ...
2. lappuse
... usability design can increase productivity and efficiency in a work flow. It is the authors' goal that this textbook provides a good overview of popular visualization techniques with respect to both hardware and software. A human ...
... usability design can increase productivity and efficiency in a work flow. It is the authors' goal that this textbook provides a good overview of popular visualization techniques with respect to both hardware and software. A human ...
3. lappuse
... usable”. Without doubt, the most prominent term in this definition is usable. The meaning of the term usability contains a number of aspects: effectiveness, efficiency, satisfaction, learnability, flexibility, memorability, ease of use ...
... usable”. Without doubt, the most prominent term in this definition is usable. The meaning of the term usability contains a number of aspects: effectiveness, efficiency, satisfaction, learnability, flexibility, memorability, ease of use ...
Bieži izmantoti vārdi un frāzes
abstract ACM Press algorithm allows analysis animation application approach aspects attributes challenge collaborative color combination communication compared complex Computer conference context create data sets defined described detail developed devices discussed display distance domain drawing edges effectiveness environment evaluation example experiments exploration extension field Figure focus future geovisualization given graph Graphics human human-centered IEEE Computer Image important improve Information Visualization input interaction interest interface International issues layout limited methods modalities multimodal multiple nodes objects participants patterns performance plot position possible presented problems Proceedings represent representation requirements scale Science scientific visualization selection sequence shows similar Society space specific structure Symposium tasks techniques technologies tion tracking tree types understand University usability user’s values virtual York
Populāri fragmenti
17. lappuse - This standard defines usability as "the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency, and satisfaction in a specified context of use.
391. lappuse - Osborne, S.: Exploration and virtual camera control in virtual three dimensional environments.
346. lappuse - Baudisch, P., Cutrell, E., Robbins, D., Czerwinski, M., Tandler, P. Bederson, B., and Zierlinger, A. Drag-and-Pop and Drag-and-Pick: Techniques for Accessing Remote Screen Content on Touch and Penoperated Systems. In Proc Interact '03, pp.
373. lappuse - Moving objects in space: exploiting proprioception in virtual-environment interaction. In SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques (New York, NY, USA, 1997), ACM Press/Addison-Wesley Publishing Co., pp.
373. lappuse - 01: Proceedings of the 2001 symposium on Interactive 3D graphics, pages 179-190.
378. lappuse - Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, SG Mair, R.