The Sounding ObjectDavide Rocchesso, Federico Fontana Mondo Estremo, 2003 - 399 lappuses |
No grāmatas satura
1.–5. rezultāts no 75.
ii. lappuse
... sound objects 3.5 Implementation issues 3.6 Summary 3.7 Acknowledgments 4 Impact sounds 4.1 Introduction 4.2 Analysis of the physical event 4.3 Overview of the researches 4.4 The effect of sounds ' manipulation 4.5 Scaling with real sounds ...
... sound objects 3.5 Implementation issues 3.6 Summary 3.7 Acknowledgments 4 Impact sounds 4.1 Introduction 4.2 Analysis of the physical event 4.3 Overview of the researches 4.4 The effect of sounds ' manipulation 4.5 Scaling with real sounds ...
iii. lappuse
... Sound design around a real - time impact model Bouncing common basics 173 179 • 9.3 Breaking . 186 9.4 Rolling 187 9.5 Crumpling . 193 9.6 Some audio cartoons of fluid movements . 200 10 Synthesis of distance cues : modeling and ...
... Sound design around a real - time impact model Bouncing common basics 173 179 • 9.3 Breaking . 186 9.4 Rolling 187 9.5 Crumpling . 193 9.6 Some audio cartoons of fluid movements . 200 10 Synthesis of distance cues : modeling and ...
7. lappuse
Davide Rocchesso, Federico Fontana. sounds were always correctly identified , with three subjects correctly recog- nizing sounds as being generated by a person walking upstairs , rather than downstairs . Two experiments on real struck bar ...
Davide Rocchesso, Federico Fontana. sounds were always correctly identified , with three subjects correctly recog- nizing sounds as being generated by a person walking upstairs , rather than downstairs . Two experiments on real struck bar ...
19. lappuse
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20. lappuse
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Saturs
an annotated bibliography | 1 |
Prolegomena to the perceptual study of sounds | 17 |
Sound objects and humancomputer interaction design | 33 |
Impact sounds | 47 |
Material categorization and hardness scaling in real and synthetic impact sounds | 73 |
Size shape and material properties of sound models | 95 |
walking running and hitting | 111 |
resonators interactions surface textures | 137 |
modeling and validation | 205 |
the case of scratching | 221 |
the Vodhran and the InvisiBall | 271 |
2Dbrowsing | 297 |
Software tools for Sounding Objects | 341 |
GNU Free Documentation License | 351 |
Index | 359 |
bouncing breaking rolling crumpling pouring | 173 |
Bieži izmantoti vārdi un frāzes
accented stroke acoustic analysis audio auditory auditory icons average ball bars Bodhran bouncing box plot categorization crossfader damping decay dimensions display distal stimulus distance Document dropped dynamic effect environment experiment Fastrak feedback Figure filter frequency friction function glass hammer haptic hardness estimates height impact model impact sounds implementation impulse response interaction interface investigated License listeners manipulation mass material Max Mathews metronome modal mode modules movement noise parameters participants pd patch perceived perception perceptual scaling performance pilot probe pitch plate players playing potentiometer produced properties psychoacoustic real sounds recognition record resonator scratch shape shows signal simulation slider Sonic Browser sound model sound source event sounding object spectral spectral centroid Spectrogram steel stimuli striking velocities subjects surface synthesis techniques tempo tion turntable Università University of Limerick values variable vibrating vinyl vinyl record visual waveguide