Design and Management of Multimedia Information Systems: Opportunities and Challenges: Opportunities and ChallengesSyed, Mahbubur Rahman Idea Group Inc (IGI), 2000. gada 1. jūl. - 464 lappuses Multimedia technology has the potential to transform end user computing from interactive text and graphics models into something more compatible with the digital and electronic world of the new century. Design and Management of Multimedia Information Systems: Opportunities and Challenges aims to help technology professionals gain an understanding and perspective on areas related to multimedia computing and communication, while addressing the major issues and challenges in the design and management of multimedia information systems. |
No grāmatas satura
1.–5. rezultāts no 88.
ii. lappuse
... algorithms in a given application to help its management and design. The chapters in section two address the major issues of data retrieval. The growth in size and accessibility of multimedia databases has changed approaches to ...
... algorithms in a given application to help its management and design. The chapters in section two address the major issues of data retrieval. The growth in size and accessibility of multimedia databases has changed approaches to ...
26. lappuse
... algorithms and type of access and visualization. • Unimodal vs. Multimodal archived content. The content archive could contain single type of media: for example an advertising agency could be interested in storing only images and using ...
... algorithms and type of access and visualization. • Unimodal vs. Multimodal archived content. The content archive could contain single type of media: for example an advertising agency could be interested in storing only images and using ...
29. lappuse
... algorithms to systematically generate and search for a given geometry's invariants. Realizing that most researchers did ... algorithm. The matching was done at different resolutions, from coarse to fine. Global. vs. Local. The above three ...
... algorithms to systematically generate and search for a given geometry's invariants. Realizing that most researchers did ... algorithm. The matching was done at different resolutions, from coarse to fine. Global. vs. Local. The above three ...
32. lappuse
... algorithm is designed to increase the SNR of true motion during each pass while suppressing the mismatch information ... algorithms to detect shot boundaries has been performed by Boreczky and Rowe (1996). They selected and implemented ...
... algorithm is designed to increase the SNR of true motion during each pass while suppressing the mismatch information ... algorithms to detect shot boundaries has been performed by Boreczky and Rowe (1996). They selected and implemented ...
33. lappuse
... algorithm. The discontinuity of shots is overwhelmed by the continuity of a scene (Bolle et al., 1998). Video table of contents, ToC, construction at the scene level is thus of fundamental importance to video browsing and retrieval. In ...
... algorithm. The discontinuity of shots is overwhelmed by the continuity of a scene (Bolle et al., 1998). Video table of contents, ToC, construction at the scene level is thus of fundamental importance to video browsing and retrieval. In ...
Saturs
1 | |
22 | |
RealTime Disk Scheduling for Multimedia Data Retrieval | 50 |
Representing Symbolic Pictures Using Iconic Indexing | 64 |
A Framework for Supporting Reuse in Hypermedia | 80 |
Compression of Still Images | 101 |
Media Retrieval and Database Access | 123 |
Design and Evaluation of a ContentBased Image Retrieval System | 125 |
Review of Fuzzy Image Segmentation Techniques | 282 |
Applications DesignEducational Multimedia | 314 |
Educational Multimedia and Teacher Competencies | 315 |
Cognition Reearch Basis for Instructional Multimedia | 323 |
Cheap Production of Multimedia Programs | 336 |
Temporal Modeling | 344 |
Temporal Models and Their Applciations in Multimedia Information Retrieval | 345 |
HTSPN An Experience in Formal Modeling of Multimedia Applications Coded in MHEG or Java | 380 |
A Multimedia Document Retrieval System Supporting Structure and ContentBased Retrieval | 152 |
Semantic ContentBased Retrieval for Video Documents | 165 |
Fuzzy Query Languages for Multimedia Data | 201 |
Applications Design 2D 3D and Virtual Reality Environments | 213 |
Using Animation to Enhance 3D User Interfaces for Multimedia | 214 |
Virtual Sets Concepts and Trends | 247 |
Multimedia Dictionary and Synthesis of Sign Languages | 268 |
Issues in Spatiotemporal Data Modeling | 412 |
Legal IssueMultimedia Copyright | 434 |
Multimedia Copyright Protection | 435 |
About the Authors | 452 |
Index | 462 |
Citi izdevumi - Skatīt visu
Bieži izmantoti vārdi un frāzes
activity algorithm allow analysis animation applications approach associated attributes audio authoring Chang chapter clips color communication complex components composite compression Computer concept Conference considered construction contains content-based created database defined described developed direction document effects element example extracted Figure frame function fuzzy given graphical IEEE important input instance interactive interface interval language learning means measures methods multimedia object operators performance picture pixel position possible presentation problem Proceedings proposed query real-time reference region relationships represent representation respectively retrieval reuse scene schedule schema segmentation selected semantic sequence shows similar space spatial spatiotemporal specific stream structure symbolic synchronization task techniques temporal transform transition types units University values vector virtual visual watermark
Populāri fragmenti
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151. lappuse - Report on the Need for and Provision of an "Ideal" Information Retrieval Test Collection, British Library Research and Development Report 5266, Computer Laboratory, University of Cambridge.
116. lappuse - Each node of the tree corresponds to a pixel and is identified by the pixel coordinate. Its direct descendants (offspring) correspond to the pixels of the same spatial orientation in the next finer level of the pyramid. The tree is defined in such a way that each node has either no offspring (the leaves) of four offspring, which always form a group of 2x2 adjacent pixels.
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