Network-Based Parallel Computing Communication, Architecture, and Applications: Third International Workshop, CANPC'99, Orlando, Florida, USA, January 9th, 1999, ProceedingsAnand Sivasubramaniam, Mario Lauria Springer, 2006. gada 29. dec. - 232 lappuses Clusters of workstations/PCs connected by o?-the-shelf networks have become popular as a platform for cost-e?ective parallel computing. Hardware and so- ware technological advances have made this network-based parallel computing platform feasible. A large number of research groups from academia and industry are working to enhance the capabilities of such a platform, thereby improving its cost-e?ectiveness and usability. These developments are facilitating the mig- tion of many existing applications as well as the development of new applications on this platform. Continuing in the tradition of the two previously successful workshops, this 3rd Workshop on Communication, Architecture and Applications for Netwo- based Parallel Computing (CANPC99) has brought together researchers and practitioners working in architecture, system software, applications and perf- mance evaluation to discuss state-of-the-art solutions for network-based parallel computing systems. This workshop has become an excellent forum for timely dissemination of ideas and healthy interaction on topics at the cutting edge in cluster computing technology. Each submitted paper underwent a rigorous review process, and was assigned to at least 3 reviewers, including at least 2 program committee members. Each paper received at least 2 reviews, most received 3 and some even had 4 reviews. |
No grāmatas satura
1.5. rezultāts no 44.
1. lappuse
... synchronization points. When the computation reaches these points, the participating workstations pause in their computation stage and enter a communication stage. During the communication stage, these workstations exchange messages ...
... synchronization points. When the computation reaches these points, the participating workstations pause in their computation stage and enter a communication stage. During the communication stage, these workstations exchange messages ...
2. lappuse
... synchronization. According to the fire behavior in landscape, the probability of fire occurrence is relatively small. Even when a fire occurs in a subdomain which is simulated by a processor, it may not be necessary to synchronize all ...
... synchronization. According to the fire behavior in landscape, the probability of fire occurrence is relatively small. Even when a fire occurs in a subdomain which is simulated by a processor, it may not be necessary to synchronize all ...
3. lappuse
... synchronization among processors. This paper is organized as follows: Section 2 discusses the current status of ELFM. Section 3 overviews several checkpointing and rollback techniques in a NOWs. An approach aiming to reduce the heavy ...
... synchronization among processors. This paper is organized as follows: Section 2 discusses the current status of ELFM. Section 3 overviews several checkpointing and rollback techniques in a NOWs. An approach aiming to reduce the heavy ...
4. lappuse
... synchronization, the actual simulation time step at different processors may also be different. This means that processors run asynchronously. The × sign in Figure 1 means that a fire occurs in processor P2 and it is going to spread ...
... synchronization, the actual simulation time step at different processors may also be different. This means that processors run asynchronously. The × sign in Figure 1 means that a fire occurs in processor P2 and it is going to spread ...
5. lappuse
... synchronized and then perform message exchanges. This point is known as the synchronization point. Since a checkpoint is also a synchronization point, if a processor reaches a checkpoint while other processors are still behind this ...
... synchronized and then perform message exchanges. This point is known as the synchronization point. Since a checkpoint is also a synchronization point, if a processor reaches a checkpoint while other processors are still behind this ...
Saturs
1 | |
16 | |
Prototyping Execution Models for HTMT Petaflop Machine in Java | 32 |
Is It Worth the Flexibility Provided by Irregular Topologies in Networks | 47 |
Performance Evaluation of the Multimedia Router with MPEG2 Video | 62 |
A Scalable Flow Control Algorithm for the Fast Messages Communication | 77 |
High Performance Sockets and RPC over Virtual Interface VI | 91 |
The Scheduled Transfer ST Protocol | 108 |
Support for Scalable Distributed Shared Objects | 137 |
Evaluation of a Hybrid | 150 |
DeadlockFree Routing in Irregular Networks with | 165 |
Implementing ApplicationSpecific CacheCoherence Protocols | 181 |
Supporting Shared Memory and Message Passing on Clusters of PCs with | 196 |
Low Latency MessagePassing for Reflective Memory Networks | 211 |
Author Index | 225 |
The NIP Parallel ObjectOriented Computational Model | 122 |
Citi izdevumi - Skatīt visu
Network-Based Parallel Computing Communication, Architecture, and ... CANPC Ierobežota priekšskatīšana - 1999 |
Network-Based Parallel Computing Communication, Architecture, and ... Anand Sivasubramaniam,Mario Lauria Priekšskatījums nav pieejams - 1999 |
Bieži izmantoti vārdi un frāzes
achieved adaptive routing address space Aleph appbt application Architecture bandwidth break node buffer Bufx bytes cache checkpoint communication connection credits deadlock delay descriptor Distributed Computing Distributed Shared Memory ELFM code execution Figure flit cycles flow control FPGA function graph hardware header HTMT Hybrid Router IEEE implementation interconnection irregular networks iteration Java latency Load Balancer message data message latency message length message passing MSG flags MSRPC multicast multiple Myrinet network interface network-aware NIPDSM object overhead packet Parallel Computing parallel ELFM parallel programming parameters pipelined processors protocol provides queue receive reconfiguration reflective memory remote rollback root node router routing algorithm routing scheme routing tables runtime Section sender sequence server shared memory simulation speedup SRAM stream sockets super-pipelined switch synchronization task tasklet TCP/IP thread throughput topology up∗/down update user-level virtual channels virtual memory workstations XYadapt