Network-Based Parallel Computing Communication, Architecture, and Applications: Third International Workshop, CANPC'99, Orlando, Florida, USA, January 9th, 1999, ProceedingsAnand Sivasubramaniam, Mario Lauria Springer, 2006. gada 29. dec. - 232 lappuses Clusters of workstations/PCs connected by o?-the-shelf networks have become popular as a platform for cost-e?ective parallel computing. Hardware and so- ware technological advances have made this network-based parallel computing platform feasible. A large number of research groups from academia and industry are working to enhance the capabilities of such a platform, thereby improving its cost-e?ectiveness and usability. These developments are facilitating the mig- tion of many existing applications as well as the development of new applications on this platform. Continuing in the tradition of the two previously successful workshops, this 3rd Workshop on Communication, Architecture and Applications for Netwo- based Parallel Computing (CANPC99) has brought together researchers and practitioners working in architecture, system software, applications and perf- mance evaluation to discuss state-of-the-art solutions for network-based parallel computing systems. This workshop has become an excellent forum for timely dissemination of ideas and healthy interaction on topics at the cutting edge in cluster computing technology. Each submitted paper underwent a rigorous review process, and was assigned to at least 3 reviewers, including at least 2 program committee members. Each paper received at least 2 reviews, most received 3 and some even had 4 reviews. |
No grāmatas satura
1.5. rezultāts no 37.
2. lappuse
... processor, it may not be necessary to synchronize all the processors unless the fire spreads to other subdomains simulated by other processors. The main purpose of this study is to provide an efficient mechanism to support this type of ...
... processor, it may not be necessary to synchronize all the processors unless the fire spreads to other subdomains simulated by other processors. The main purpose of this study is to provide an efficient mechanism to support this type of ...
3. lappuse
... processor, there is no need to exchange data among processors. We can use checkpointing (saving a set of local states) combined with rollback (processes rolling back to their checkpoints) to enhance the performance. In this approach ...
... processor, there is no need to exchange data among processors. We can use checkpointing (saving a set of local states) combined with rollback (processes rolling back to their checkpoints) to enhance the performance. In this approach ...
4. lappuse
... processors during the interval spanned by the checkpoints. Checkpointing can be either synchronous, asynchronous, or a combination of both. Another choice is whether or not to log messages that a processor sends or receives. For ...
... processors during the interval spanned by the checkpoints. Checkpointing can be either synchronous, asynchronous, or a combination of both. Another choice is whether or not to log messages that a processor sends or receives. For ...
5. lappuse
... processors are synchronized and then perform message exchanges. This point is known as the synchronization point. Since a checkpoint is also a synchronization point, if a processor reaches a checkpoint while other processors are still ...
... processors are synchronized and then perform message exchanges. This point is known as the synchronization point. Since a checkpoint is also a synchronization point, if a processor reaches a checkpoint while other processors are still ...
6. lappuse
... processors before message exchange. namic checkpoints, restore their consistent states there, and resume simulation similar to those shown in Figures 1 and 2. If processors rollback to their most recent regular checkpoints, all the ...
... processors before message exchange. namic checkpoints, restore their consistent states there, and resume simulation similar to those shown in Figures 1 and 2. If processors rollback to their most recent regular checkpoints, all the ...
Saturs
1 | |
16 | |
Prototyping Execution Models for HTMT Petaflop Machine in Java | 32 |
Is It Worth the Flexibility Provided by Irregular Topologies in Networks | 47 |
Performance Evaluation of the Multimedia Router with MPEG2 Video | 62 |
A Scalable Flow Control Algorithm for the Fast Messages Communication | 77 |
High Performance Sockets and RPC over Virtual Interface VI | 91 |
The Scheduled Transfer ST Protocol | 108 |
Support for Scalable Distributed Shared Objects | 137 |
Evaluation of a Hybrid | 150 |
DeadlockFree Routing in Irregular Networks with | 165 |
Implementing ApplicationSpecific CacheCoherence Protocols | 181 |
Supporting Shared Memory and Message Passing on Clusters of PCs with | 196 |
Low Latency MessagePassing for Reflective Memory Networks | 211 |
Author Index | 225 |
The NIP Parallel ObjectOriented Computational Model | 122 |
Citi izdevumi - Skatīt visu
Network-Based Parallel Computing Communication, Architecture, and ... CANPC Ierobežota priekšskatīšana - 1999 |
Network-Based Parallel Computing Communication, Architecture, and ... Anand Sivasubramaniam,Mario Lauria Priekšskatījums nav pieejams - 1999 |
Bieži izmantoti vārdi un frāzes
achieved adaptive routing address space Aleph appbt application Architecture bandwidth break node buffer Bufx bytes cache checkpoint communication connection credits deadlock delay descriptor Distributed Computing Distributed Shared Memory ELFM code execution Figure flit cycles flow control FPGA function graph hardware header HTMT Hybrid Router IEEE implementation interconnection irregular networks iteration Java latency Load Balancer message data message latency message length message passing MSG flags MSRPC multicast multiple Myrinet network interface network-aware NIPDSM object overhead packet Parallel Computing parallel ELFM parallel programming parameters pipelined processors protocol provides queue receive reconfiguration reflective memory remote rollback root node router routing algorithm routing scheme routing tables runtime Section sender sequence server shared memory simulation speedup SRAM stream sockets super-pipelined switch synchronization task tasklet TCP/IP thread throughput topology up∗/down update user-level virtual channels virtual memory workstations XYadapt