Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises

Pirmais vāks
M hlh user, Max, Gurevych, Iryna
IGI Global, 2008. gada 31. janv. - 662 lappuses

After the mainframe and personal computer eras, the third major era in computer science, ubiquitous computing, describes the state of technology in which networked computers would surround every user.

The Handbook of Research on Ubiquitous Computing Technology for Real Time Enterprises combines the fundamental methods, algorithms, and concepts of pervasive computing with current innovations and solutions to emerging challenges. With more than 25 authoritative contributions by over 50 of the world's leading experts this groundbreaking resource systemically covers such salient topics as network and application scalability, wireless network connectivity, adaptability and "context-aware" computing, information technology security and liability, and human computer interaction.

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Saturs

Introduction to Ubiquitous Computing
1
Scalability Two Issues of Global Scale
21
Connectivity Tapping into Humans and Items
128
Adaptability What is Not Context?
229
Liability From IT Security to Liability
297
EaseofUse Natural and Multimodal Interaction
390
Pilots and Trends at SAPResearch
550
About the Contributors
601
Index
611
Autortiesības

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Populāri fragmenti

296. lappuse - Horvitz, E., Breese, J., Heckerman, D., Hovel, D. and Rommelse, K.. The Lumiere Project: Bayesian User Modeling for Inferring the Goals and Needs of Software Users.
4. lappuse - The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.
239. lappuse - Context is any information that can be used to characterize the situation of an entity. An entity is a person, place, or object that is considered relevant to the interaction between a user and an application, including the user and the application themselves.
543. lappuse - Workflow designates the automation of a business process, in whole or part, during which documents, information or tasks are passed from one participant to another for action, according to a set of rules.
425. lappuse - Sesame," the more his memory was confounded, and he had as much forgotten it as if he had never heard it mentioned. He threw down the bags he had loaded himself with, and walked distractedly up and down the cave, without having the least regard to the riches that were round him.
331. lappuse - GridBank: A Grid Accounting Services Architecture (GASA) for distributed systems sharing and integration.
291. lappuse - A branch of metaphysics concerned with the nature and relations of being; a particular theory about the nature of being or the kinds of existence...
190. lappuse - A. Rowstron and P. Druschel. Storage management and caching in past, a large-scale, persistent peer-topeer storage utility.
256. lappuse - BJ (1997). The wearable remembrance agent: A system for augmented memory.
425. lappuse - He laid as many bags of gold as he could carry at the door of the cavern, but his thoughts were so full of the great riches he should possess, that he could not think of the necessary word to make it open, but instead of Sesame, said, Open, Barley, and was much amazed to find that the door remained fast shut.

Par autoru (2008)

Max M hlh user is head of the Telecooperation Division at Technische Universit t Darmstadt, Computer Science Dept. He has about 25 years of experience in research and teaching in areas related to Ubiquitous Computing (UC) at the Universities of Kaiserslautern, Karlsruhe, Linz, Darmstadt, Montr al, Sophia Antipolis, and San Diego (UCSD). In 1993, he founded the TeCO institute (www.teco.edu) in Karlsruhe, Germany that became one of the pace-makers for UC research in Europe. SAP Research is one of his major industrial partners. Max regularly publishes in UC conferences and journals and is an author of chapters about Ubiquitous Computing in computer science textbooks, readers, etc., with a total of more than 200 publications. He is a reviewer for UC conferences, member of editorial boards in journals, and guest editor in journals like Pervasive Computing, ACM Multimedia, Pervasive and Mobile Computing, etc.

Iryna Gurevych is head of the Ubiquitous Knowledge Processing Group at the Technische Universit t Darmstadt. She has a PhD in Natural Language Processing (NLP) and worked in the Mobile Assistance Systems and Natural Language Processing Groups in basic and applied research at European Media Lab in Heidelberg, Germany. Her expertise is in unstructured information management, knowledge-based methods, and human-computer interaction. Iryna is Principal Investigator in several research projects funded by the German Research Foundation in the areas of semantic computing, ontology applications and language based human-computer interaction. She publishes and is a reviewer for international conferences about NLP, dialogue systems and computational semantics. [Editor]

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