Software for Your Head: Core Protocols for Creating and Maintaining Shared VisionAddison-Wesley Professional, 2002 - 435 lappuses Most people have experienced--at least once in their lives--the incomparable thrill of being part of a great team effort. They can remember the unity of purpose they experienced, the powerful passion that inspired them, and the incredible results they achieved. People who have been on a great team can attest that the difference between being on a team with a shared vision and being on a team without one is the difference between joy and misery. In 1996, Jim and Michele McCarthy, after successful careers leading software development teams at Microsoft and elsewhere, set out to discover a set of repeatable group behaviors that would always lead to the formation of a state of shared vision for any team. They hoped for a practical, communicable, and reliable process that could be used to create the best possible teams every time it was applied. They established a hands-on laboratory for the study and teaching of high-performance teamwork. In a controlled simulation environment, their principle research and teaching effort--the McCarthy Software Development BootCamp--challenged dozens of real-world, high-tech teams to produce and deliver a product. Teams were given a product development assignment, and instructed to form a team, envision the product, agree on how to make it, then design, build, and ship it on time. By repeating these simulations time after time, with the new teams building on the learning from previous teams, core practices emerged that were repeatedly successful. These were encoded as patterns and protocols. Software for Your Head is the first publication of the most significant results of the authors' unprecedented five-year investigation into the dynamics of contemporary teams. The information in this book will provide a means for any team to create for itself a compelling state of shared vision. 0201604566B09042001 |
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1.–5. rezultāts no 91.
... Patterns Synergistic with Check In Chapter 2 Check In Patterns and Protocols Pattern : Check In Additional Discussion of Check In Pattern : Check Out Pattern : Passer Pattern : Connection 19 19 32 43 46 48 CONTENTS viii Chapter 3 Check ...
... Patterns in the Check In Family 69 Pattern : Team = Product 69 Pattern : Self - Care 74 Pattern : Thinking and Feeling 77 Pattern : Pretend 80 Pattern : The Greatness Cycle 82 PART II DECIDER 105 Chapter 5 The Elements of Decider 111 ...
... Pattern and Protocol 189 Pattern : Alignment 189 Chapter 10 Alignment Antipatterns 199 Antipattern : Not Enough People 199 Antipattern : Align Me 208 Chapter 11 Alignment Patterns 215 Pattern : Personal Alignment 215 How and Why ...
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Saturs
The Elements of Check In | 11 |
Check In Patterns and Protocols | 19 |
CONTENTS Chapter 3 Check In Antipatterns | 53 |
Other Patterns in the Check In Family | 69 |
DECIDER | 107 |
Decider Patterns and Protocols | 117 |
Decider Antipatterns | 149 |
ALIGNING 179 CONTENTS | 185 |
SHARED VISION | 265 |
Shared Vision Patterns and Protocols | 279 |
CONTENTS Chapter 14 Shared Vision Antipatterns | 303 |
The Perfection Game Pattern | 325 |
APPENDIXES | 333 |
Appendix B BootCamp Material | 353 |
The Core Protocols V 1 0 | 383 |
425 | |
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Organisational Culture: Creating the Influence Needed for Strategic Success Richard J. Black Ierobežota priekšskatīšana - 2003 |