Interactive Multimedia SystemsRahman, Syed M. Idea Group Inc (IGI), 2001. gada 1. jūl. - 316 lappuses Multimedia technology has the potential to evolve the paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s, into one more compatible with the digital electronic world of the next century. Decreasing hardware costs, a relatively inexpensive storage capacity and a rapid increasing computing power and network bandwidth, all major requirements of multimedia applications, have contributed to the recent tremendous growth in production and use of multimedia contents. Interactive Multimedia Systems addresses these innovative technologies and how they can positively impact a variety of areas. |
No grāmatas satura
1.–5. rezultāts no 30.
... construct an appropriate multimedia presentation from the appropriate digital assets, i.e., a content management system should let users ignore how and where the data is stored. If a user is interested in finding all digital data ...
... colors from the quantized color space. Because Color Set feature vectors were binary, a binary search tree was constructed to allow fast search. Texture Texture refers to visual patterns that have properties of 8 Media Content Management.
... constructed a co-occurrence matrix based on the orientation and distance between image pixels and then extracted meaningful statistics from the matrix as the texture representation. Many other researchers followed the same direction and ...
... constructed a codebook which described every possible combination of coarsely quantized color hues that might be encountered within local regions in an image. Then a histogram based on quantized hues was constructed as the local color ...
... constructing a tree structured video representation. Zhong et al. (1997) proposed a cluster-based video hierarchy, in which the shots are clustered based on their visual content. This method again constructs a tree-structured video ...
Saturs
1 | |
Chapter 2 Design and Evaluation of a ContentBased Image Retrieval System | 38 |
Chapter 3 A Multimedia Document Retrieval System Supporting Structureand ContentBased Retrieval | 73 |
Chapter 4 Semantic ContentBased Retrieval for Video Documents | 89 |
Chapter 5 Educational Multimedia and Teacher Competencies | 136 |
Chapter 6 Cognition Research Basis for Instructional Multimedia | 146 |
Chapter 7 Cheap Production of Multimedia Programs | 163 |
Chapter 8 Multimedia Copyright Protection | 173 |
Chapter 11 Remote Control for Videoconferencing | 219 |
Chapter 12 A Collaborative DesignbySketching Conceptual Design Tool for Multimedia Application Development | 231 |
Chapter 13 Principles for Supporting and Enhancing User Navigation of Digital Video in Video Browsers | 239 |
A Case Study of Multilingual Applications | 251 |
Chapter 15 Design of a CBIR System Supporting High Level Concepts | 259 |
Chapter 16 A New Encryption Algorithm for High Throughput Multimedia | 269 |
Chapter 17 Video Performance in Java | 283 |
About the Editor | 293 |
Chapter 9 Software Reuse in Hypermedia Applications | 195 |
Chapter 10 A Flexible Framework for the KnowledgeBased Generation of Multimedia Presentations | 204 |
Index | 294 |