Content Networking: Architecture, Protocols, and PracticeElsevier, 2005. gada 24. marts - 352 lappuses As the Internet has grown, so have the challenges associated with delivering static, streaming, and dynamic content to end-users. This book is unique in that it addresses the topic of content networking exclusively and comprehensively, tracing the evolution from traditional web caching to today's open and vastly more flexible architecture. With this evolutionary approach, the authors emphasize the field's most persistent concepts, principles, and mechanisms--the core information that will help you understand why and how content delivery works today, and apply that knowledge in the future.
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No grāmatas satura
1.5. rezultāts no 76.
1. lappuse
... objects, which are most often referred to as Hypertext Markup Language (HTML), Universal Resource Identifier (URI) ... object types, such as multimedia streams, to be 1.1 linked into the WWW. The chapter continues looking at. 1 Chapter ...
... objects, which are most often referred to as Hypertext Markup Language (HTML), Universal Resource Identifier (URI) ... object types, such as multimedia streams, to be 1.1 linked into the WWW. The chapter continues looking at. 1 Chapter ...
6. lappuse
... objectsand is made available on computers, which are referred to as Web servers. A Web object can be anything from a simple text document to Request Internet Response Web Client Web Server Figure 1.1 The 6 CHAPTER 1 Introduction.
... objectsand is made available on computers, which are referred to as Web servers. A Web object can be anything from a simple text document to Request Internet Response Web Client Web Server Figure 1.1 The 6 CHAPTER 1 Introduction.
7. lappuse
... objects they are interested in and request them from the corresponding Web server via the Internet. The application initiating the request to the Web server is known as the Web client. Figure 1.1 illustrates the client-serverbased ...
... objects they are interested in and request them from the corresponding Web server via the Internet. The application initiating the request to the Web server is known as the Web client. Figure 1.1 illustrates the client-serverbased ...
8. lappuse
... objects that may reside on any Web server anywhere in the world. To find and access a specific Web object, the user needs some kind of handle that identifies the object in a unique way. There are two fundamental ways for identifying objects ...
... objects that may reside on any Web server anywhere in the world. To find and access a specific Web object, the user needs some kind of handle that identifies the object in a unique way. There are two fundamental ways for identifying objects ...
9. lappuse
... object even when it ceases to exist, Social Security Numbers may be reused after the lifetime of a person. For the sake of this comparison, though, we simply assumed this would not be the case. It is very likely that most readers have ...
... object even when it ceases to exist, Social Security Numbers may be reused after the lifetime of a person. For the sake of this comparison, though, we simply assumed this would not be the case. It is very likely that most readers have ...
Saturs
1 | |
25 | |
53 | |
Chapter 4 Caching Techniques for Streaming Media | 81 |
Chapter 5 Navigating Content Networks | 109 |
Chapter 6 PeertoPeer Content Networks | 147 |
Chapter 7 Interactive Content Delivery Instant Messaging | 179 |
Chapter 8 Beyond Web Surfing Content Services | 217 |
Chapter 10 Standards Efforts | 279 |
Chapter 11 Summary and Outlook | 299 |
AppendixXML Basics | 311 |
Glossary | 313 |
RFC References | 325 |
References | 331 |
Index | 345 |
Chapter 9 Building Content Networks | 263 |
Citi izdevumi - Skatīt visu
Content Networking: Architecture, Protocols, and Practice Markus Hofmann,Leland R. Beaumont Ierobežota priekšskatīšana - 2005 |
Content Networking: Architecture, Protocols, and Practice Markus Hofmann (Computer scientist),Leland R. Beaumont Priekšskatījums nav pieejams - 2005 |
Bieži izmantoti vārdi un frāzes
allows application message architecture audio bandwidth browser cache callout protocol callout server Chapter client request communication connection content consumer content delivery content delivery network content networking content providers content services cookie defined described device distributed document Domain Name Domain Name System endpoints Ethernet example Figure format Global Gnutella header host ICAP ICAP client ICAP server identified IETF implement instant messaging interactive interception proxies Internet IP address Layer load MSRP multicast multimedia name server Napster network provider object operation OPES processor origin server packet peer-to-peer peer-to-peer networks peers port presence information Profile resource response retrieve reverse proxy Router RTSP scalability sends servent service activation point service node session specification standards streaming media switch tion traffic transaction transport protocol typically UDDI VoiceXML Web cache Web server wireless WSDL XMPP