Persuasive Technology: Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected PapersYvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg Springer, 2007. gada 24. nov. - 316 lappuses Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion – principles of credibility, trust, reciprocity, authority and the like – in interactive media, in the service of changing their users’ attitudes and behavior. Only one year ago, in 2006, the first international conference in this area, PERSUASIVE 2006 was hosted in Eindhoven. The conference was entirely geared towards communicating the progress made in the area of persuasive technology, and towards presenting recent results in theory, design, technology and evaluation. It brought together a wide range of research fields, including social psychology, HCI, computer science, industrial design, engineering, game design, communication science, and human factors, and the formula worked: plans for a follow-up were made immediately upon its conclusion. PERSUASIVE 2007, the second international conference on persuasive technology, was hosted by Stanford University, April 26–27. The program featured a large number of presentations, both oral and in poster format, on new findings, new conceptualizations and designs, and new reflections on persuasion through technology. Sponsored by the National Science Foundation, this conference featured the best new insights into how video games, mobile phone applications, and Web sites can be designed to motivate and influence people. |
No grāmatas satura
1.–5. rezultāts no 59.
. lappuse
... Environments ... Katarina Segerståhl and Harri Oinas-Kukkonen The PerCues Framework and Its Application for Sustainable Mobility ........................................................ 92 Wolfgang Reitberger, Bernd Ploderer, Christoph ...
... Environments ... Katarina Segerståhl and Harri Oinas-Kukkonen The PerCues Framework and Its Application for Sustainable Mobility ........................................................ 92 Wolfgang Reitberger, Bernd Ploderer, Christoph ...
1. lappuse
... environment so that it presents a conditional stimulus to perform a desired health behavior (e.g., keeping a gym bag by the door as a physical reminder to work out). It has been shown that such techniques have been used by most ...
... environment so that it presents a conditional stimulus to perform a desired health behavior (e.g., keeping a gym bag by the door as a physical reminder to work out). It has been shown that such techniques have been used by most ...
11. lappuse
... environments. SIGCHI Bulletin 23(4), 38–39 (1991) 9. Gillie, T., Broadbent, D.: What makes interruptions disruptive? A study of length, similarity and complexity. Psychological Research 50(1), 243–250 (1989) Goetz, J., Kiesler, S ...
... environments. SIGCHI Bulletin 23(4), 38–39 (1991) 9. Gillie, T., Broadbent, D.: What makes interruptions disruptive? A study of length, similarity and complexity. Psychological Research 50(1), 243–250 (1989) Goetz, J., Kiesler, S ...
14. lappuse
... Environment, and C = Object, D = Other; 3. PT as social actors: A = Physical cues, B = Psychological cues, C = Influencing through language, D = Social dynamic, E = Adopting social roles, F = Social cues/handle with care, G = Other; 4 ...
... Environment, and C = Object, D = Other; 3. PT as social actors: A = Physical cues, B = Psychological cues, C = Influencing through language, D = Social dynamic, E = Adopting social roles, F = Social cues/handle with care, G = Other; 4 ...
15. lappuse
... environmental simulation,” but at a very simple level. Finally, for PT as a social actor, except for one study using PT as a “psychological cue,” all studies used PT as an “adopting social roles” (either a consultant or coach or trainer) ...
... environmental simulation,” but at a very simple level. Finally, for PT as a social actor, except for one study using PT as a “psychological cue,” all studies used PT as an “adopting social roles” (either a consultant or coach or trainer) ...
Saturs
1 | |
12 | |
18 | |
24 | |
Fine Tuning the Persuasion in Persuasive Games | 36 |
Captivating Patterns A First Validation | 48 |
Promoting ew Patterns in Household Energy Consumption with Pervasive Learning Games | 55 |
Towards Designing a Persuasive Agent for Energy Conservation | 64 |
Can Companies Initiate Positive Word of Mouth? A Field Experiment Examining the Effects of Incentive Magnitude and Equity and eReferral Mech... | 160 |
The Mediating Role of Social Trust | 164 |
An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites | 176 |
Comparing Reward and Reciprocity in an Amateur KnowledgeBased Website | 187 |
How Successful Web Services Structure Persuasion | 199 |
Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents | 210 |
Voice Alone Is Less Effective in Impacting Young Womens Attitudes Toward Engineering | 214 |
Modelling an Attitudinal Route of Influence | 223 |
Developing an Inanimate Emotionally Interactive Tool for the Elderly | 68 |
Distributed User Experience in Persuasive Technology Environments | 80 |
The PerCues Framework and Its Application for Sustainable Mobility | 92 |
Persuasive Technologies Should Be Boring | 96 |
Can a Wayward Technology Be Redeemed? | 100 |
Logical Modeling of Deceptive Negative Persuasion | 105 |
Surveillance Persuasion and Panopticon | 109 |
Persuading Employees and Customers to Do what Is in the Communitys Best Interest | 121 |
Improving CrossCultural Communication Through Collaborative Technologies | 125 |
Group Reactions to Visual Feedback Tools | 132 |
Can Brotherhood Be Sold Like SoapOnline? An Online Social Marketing and Advocacy Pilot Study Synopsis | 144 |
Social Comparisons to Motivate Contributions to an Online Community | 148 |
Is it Me or Is it what I say? Source Image and Persuasion | 231 |
Digital Television as Persuasive Technology | 243 |
The Use of Mobile Phones to Support Childrens Literacy Learning | 253 |
Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies | 259 |
Modelling a Receivers Position to Persuasive Arguments | 271 |
Serial Position Effects in KnowledgeBased Recommender Systems | 283 |
Persuade Into What? Why HumanComputer Interaction Needs a Philosophy of Technology | 295 |
Classical Rhetoric and a Limit to Persuasion | 307 |
Persuasion Theories and IT Design | 311 |
Author Index | 315 |
Bieži izmantoti vārdi un frāzes
action activity agent appearance application approach argument asked attitudes attributes average behavior cognitive communication compared comparison consistency Consumer context contribute create credibility cultural described devices discussion display effects engage environment evaluation example exercise experience factors focus Fogg goal human identified important increase individuals influence interaction interest interface intervention involvement issues Journal knowledge learning less means measure motivation participants patterns perceived performance person persuasive technology physical plant players position possible potential presented programs Psychology questions rated receiver recommendations References regarding relationship relevant response shown shows significant similar situations social specific strategies subjects successful suggestion surveillance Table task theory trust understanding University
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