Persuasive Technology: Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers

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Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B.J. Fogg
Springer, 2007. gada 24. nov. - 316 lappuses
Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion – principles of credibility, trust, reciprocity, authority and the like – in interactive media, in the service of changing their users’ attitudes and behavior. Only one year ago, in 2006, the first international conference in this area, PERSUASIVE 2006 was hosted in Eindhoven. The conference was entirely geared towards communicating the progress made in the area of persuasive technology, and towards presenting recent results in theory, design, technology and evaluation. It brought together a wide range of research fields, including social psychology, HCI, computer science, industrial design, engineering, game design, communication science, and human factors, and the formula worked: plans for a follow-up were made immediately upon its conclusion. PERSUASIVE 2007, the second international conference on persuasive technology, was hosted by Stanford University, April 26–27. The program featured a large number of presentations, both oral and in poster format, on new findings, new conceptualizations and designs, and new reflections on persuasion through technology. Sponsored by the National Science Foundation, this conference featured the best new insights into how video games, mobile phone applications, and Web sites can be designed to motivate and influence people.

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Atlasītās lappuses


Persuasion Task Interruption and Health Regimen Adherence
A Persuasive Technology View
The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change
Health Technology for LowIncome African American Communities
Fine Tuning the Persuasion in Persuasive Games
Captivating Patterns A First Validation
Promoting ew Patterns in Household Energy Consumption with Pervasive Learning Games
Towards Designing a Persuasive Agent for Energy Conservation
Can Companies Initiate Positive Word of Mouth? A Field Experiment Examining the Effects of Incentive Magnitude and Equity and eReferral Mech...
The Mediating Role of Social Trust
An Examination of the Influence of Involvement Level of Web Site Users on the Perceived Credibility of Web Sites
Comparing Reward and Reciprocity in an Amateur KnowledgeBased Website
How Successful Web Services Structure Persuasion
Exploring Persuasive Potential of Embodied Conversational Agents Utilizing Synthetic Embodied Conversational Agents
Voice Alone Is Less Effective in Impacting Young Womens Attitudes Toward Engineering
Modelling an Attitudinal Route of Influence

Developing an Inanimate Emotionally Interactive Tool for the Elderly
Distributed User Experience in Persuasive Technology Environments
The PerCues Framework and Its Application for Sustainable Mobility
Persuasive Technologies Should Be Boring
Can a Wayward Technology Be Redeemed?
Logical Modeling of Deceptive Negative Persuasion
Surveillance Persuasion and Panopticon
Persuading Employees and Customers to Do what Is in the Communitys Best Interest
Improving CrossCultural Communication Through Collaborative Technologies
Group Reactions to Visual Feedback Tools
Can Brotherhood Be Sold Like SoapOnline? An Online Social Marketing and Advocacy Pilot Study Synopsis
Social Comparisons to Motivate Contributions to an Online Community
Is it Me or Is it what I say? Source Image and Persuasion
Digital Television as Persuasive Technology
The Use of Mobile Phones to Support Childrens Literacy Learning
Toward a Systematic Understanding of Suggestion Tactics in Persuasive Technologies
Modelling a Receivers Position to Persuasive Arguments
Serial Position Effects in KnowledgeBased Recommender Systems
Persuade Into What? Why HumanComputer Interaction Needs a Philosophy of Technology
Classical Rhetoric and a Limit to Persuasion
Persuasion Theories and IT Design
Author Index

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