Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 33.
199. lappuse
... tion domains , computer systems and their interactive components . This paper describes ( a ) the rationale for modelling ; ( b ) a user interface design methodology , Idiom , which integrates modelling activities with other more ...
... tion domains , computer systems and their interactive components . This paper describes ( a ) the rationale for modelling ; ( b ) a user interface design methodology , Idiom , which integrates modelling activities with other more ...
200. lappuse
... tion about the model , thereby enhancing its usefulness . Properties may be either ( i ) informal natural language descriptions which provide easily accessible documentation about the sys- tem being modelled , or ( ii ) formal ...
... tion about the model , thereby enhancing its usefulness . Properties may be either ( i ) informal natural language descriptions which provide easily accessible documentation about the sys- tem being modelled , or ( ii ) formal ...
239. lappuse
... tion and thereby exploit or avoid to exploit the interpretational scope of the description . The term ' interpretational scope ' should in this context be interpreted in a rather strong sense . Our general concepts may be structured in ...
... tion and thereby exploit or avoid to exploit the interpretational scope of the description . The term ' interpretational scope ' should in this context be interpreted in a rather strong sense . Our general concepts may be structured in ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual