Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 30.
89. lappuse
... Step - by - step placement can be presented to the visual designer in order to avoid undesirable layouts . Main criteria of this strategy are : · to allow a see - and - place computer - aided generation , • to reduce unused blank spaces ...
... Step - by - step placement can be presented to the visual designer in order to avoid undesirable layouts . Main criteria of this strategy are : · to allow a see - and - place computer - aided generation , • to reduce unused blank spaces ...
169. lappuse
... step process closely related to phsychologically motivated modelling approaches in HCI ( e.g. [ 22 ] ) : • First , the structure of the UITS is described . Complex user interaction tasks ( e.g. interaction with the entire OMS ) are ...
... step process closely related to phsychologically motivated modelling approaches in HCI ( e.g. [ 22 ] ) : • First , the structure of the UITS is described . Complex user interaction tasks ( e.g. interaction with the entire OMS ) are ...
176. lappuse
... step by step all information required to accomplish the task . Figure 11.11 shows snapshots of an interactive session with the OMS , after it has been refined according to the system - driven style shown in figure 11.8 . The ...
... step by step all information required to accomplish the task . Figure 11.11 shows snapshots of an interactive session with the OMS , after it has been refined according to the system - driven style shown in figure 11.8 . The ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual