Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 79.
237. lappuse
Design, Specification, and Verification. with what it represents that it may just as well , arguably , be considered a non - analogue representation of what it represents . The less recognisable similarity there is between what is ...
Design, Specification, and Verification. with what it represents that it may just as well , arguably , be considered a non - analogue representation of what it represents . The less recognisable similarity there is between what is ...
242. lappuse
... represented . The generality and stereotypical character of the internal representations evoked by natural language expressions makes difficult the subsequent identification of the particular entities represented . This is why the ...
... represented . The generality and stereotypical character of the internal representations evoked by natural language expressions makes difficult the subsequent identification of the particular entities represented . This is why the ...
245. lappuse
... represented , it may be contextually likely that what is represented is simply a dog or a tree . A step upwards in the abstraction hierarchy has thus been achieved . Removing background and other communicatively irrelevant entities from ...
... represented , it may be contextually likely that what is represented is simply a dog or a tree . A step upwards in the abstraction hierarchy has thus been achieved . Removing background and other communicatively irrelevant entities from ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
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Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual