Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 6.
262. lappuse
... Proof : The proof follows from the above axioms for induces and works by induction on the number of " iterations " around the " μX • ... " which occur , as outlined below . h1 s . s , s : State , h2 ( spellμX • ( ignore → X quit_spell ...
... Proof : The proof follows from the above axioms for induces and works by induction on the number of " iterations " around the " μX • ... " which occur , as outlined below . h1 s . s , s : State , h2 ( spellμX • ( ignore → X quit_spell ...
327. lappuse
... proof of observational consistency The proof is in three main steps . First one proves the equivalent property for a single database following its timeline . That is : proof . 1 . ☐ id e records ' Ʌstamp ' ( id ) = t⇒ ( id e records ...
... proof of observational consistency The proof is in three main steps . First one proves the equivalent property for a single database following its timeline . That is : proof . 1 . ☐ id e records ' Ʌstamp ' ( id ) = t⇒ ( id e records ...
439. lappuse
... Proof . We will begin by showing that when a deadlock is produced , the lemma condition must been satisfied . Let us suppose that a deadlock has been produced , in this case there must be a set of synchronized blocked functions , fg ...
... Proof . We will begin by showing that when a deadlock is produced , the lemma condition must been satisfied . Let us suppose that a deadlock has been produced , in this case there must be a set of synchronized blocked functions , fg ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
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Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual