Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 66.
53. lappuse
... problems . Keystroke models , for example , are not appropriate for interfaces based on graphics , parallelism and gesture . Notations have lagged behind problems and there is a tendency to invent a new notation for each new design problem ...
... problems . Keystroke models , for example , are not appropriate for interfaces based on graphics , parallelism and gesture . Notations have lagged behind problems and there is a tendency to invent a new notation for each new design problem ...
134. lappuse
... problem domain ( such as interface design ) is itself a complex problem with no solution . Thus , using autonomous agents to handle interface design problems is impractical . On the other hand , human problem solving is limited by ...
... problem domain ( such as interface design ) is itself a complex problem with no solution . Thus , using autonomous agents to handle interface design problems is impractical . On the other hand , human problem solving is limited by ...
284. lappuse
... problem or work domain ( the world in which the user wishes to use a computer to solve a problem ) to the computer semantic domain ( the world of files and application functions ) to the computer syntactic domain ( the world of commands ...
... problem or work domain ( the world in which the user wishes to use a computer to solve a problem ) to the computer semantic domain ( the world of files and application functions ) to the computer syntactic domain ( the world of commands ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual