Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 11.
96. lappuse
... powerful dialogue notation . A comparison between this notation and some well - known dialogue formalisms can be found in section 7.5 . The outline of this paper is as follows . First we discuss the underlying computational model of the ...
... powerful dialogue notation . A comparison between this notation and some well - known dialogue formalisms can be found in section 7.5 . The outline of this paper is as follows . First we discuss the underlying computational model of the ...
134. lappuse
... powerful model such as the one UIDE and HUMANOID provide will not be utilized effectively unless designers are experienced on both design and modeling issues . 9.2.3 Human - Computer Cooperative Environment Cooperative design ...
... powerful model such as the one UIDE and HUMANOID provide will not be utilized effectively unless designers are experienced on both design and modeling issues . 9.2.3 Human - Computer Cooperative Environment Cooperative design ...
242. lappuse
... powerful property of analogue graphics , gener- ality and focusedness are powerful representational properties of linguistic expressions . This section explores some of their implications in terms of useful properties of natural ...
... powerful property of analogue graphics , gener- ality and focusedness are powerful representational properties of linguistic expressions . This section explores some of their implications in terms of useful properties of natural ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual