Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 76.
190. lappuse
... performed sequentially , the first in the sequence will be enabled . Connected interaction techniques are enabled ... performed next . Let's say the first task in a sequence has already been performed , it will enable the next task in ...
... performed sequentially , the first in the sequence will be enabled . Connected interaction techniques are enabled ... performed next . Let's say the first task in a sequence has already been performed , it will enable the next task in ...
191. lappuse
... performed for an application task , the application context passes control to the interface context . The next interface task whose pre- conditions are met becomes enabled . The interface objects which are connected to associated ...
... performed for an application task , the application context passes control to the interface context . The next interface task whose pre- conditions are met becomes enabled . The interface objects which are connected to associated ...
386. lappuse
... perform , denoted by A. The system's response to an event is to perform one of its actions , which may result in a change of state . The action performed depends on both the incoming event and the current state ( a = f ( sc , ej ) ...
... perform , denoted by A. The system's response to an event is to perform one of its actions , which may result in a change of state . The action performed depends on both the incoming event and the current state ( a = f ( sc , ej ) ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
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Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual