Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 17.
181. lappuse
... partially automatic control sequencing , automatic generation of textual and animated help , and recordings of ... partial application semantics . Some of the research work done with UIDE are automatic layout of menus and dialog ...
... partially automatic control sequencing , automatic generation of textual and animated help , and recordings of ... partial application semantics . Some of the research work done with UIDE are automatic layout of menus and dialog ...
275. lappuse
... partial detour free achievement for t then the further interaction required to continue to achieve the objective can ... partially ordered sets of events F if E1 ▷ e ▷ Ft is canonical then E2 De ▷ Ft and it is also canonical . A ...
... partial detour free achievement for t then the further interaction required to continue to achieve the objective can ... partially ordered sets of events F if E1 ▷ e ▷ Ft is canonical then E2 De ▷ Ft and it is also canonical . A ...
331. lappuse
... partial order between events . Another way in which the atomic nature of events is insufficient to describe ... partially ordered event lattice to express issues of distribution . extended temporal logic formulae following individual ...
... partial order between events . Another way in which the atomic nature of events is insufficient to describe ... partially ordered event lattice to express issues of distribution . extended temporal logic formulae following individual ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual