Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–2. rezultāts no 2.
30. lappuse
... order to understand many effects of intermodal conflict , such as the ventriloquism effect and its analogues [ 41 ] ... sort of configuration controlling the hitting of a tennis ball on a particular trajectory in the real 3 30 Phil Barnard ...
... order to understand many effects of intermodal conflict , such as the ventriloquism effect and its analogues [ 41 ] ... sort of configuration controlling the hitting of a tennis ball on a particular trajectory in the real 3 30 Phil Barnard ...
58. lappuse
... order to prevent widespread loss of cash cards . A requirement would be that the ordering of events be constrained . parallelism : take a guillotine machine where it is necessary ( for safety reasons ) to guarantee that both the user's ...
... order to prevent widespread loss of cash cards . A requirement would be that the ordering of events be constrained . parallelism : take a guillotine machine where it is necessary ( for safety reasons ) to guarantee that both the user's ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual