Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 85.
118. lappuse
... object ( hierarchical composition ) or are accessible by another object ( structural composition ) . More refined treatments , e.g. [ 14 ] , dis- tinguish four kinds of hierarchical composition : exclusive or shared , based on whether ...
... object ( hierarchical composition ) or are accessible by another object ( structural composition ) . More refined treatments , e.g. [ 14 ] , dis- tinguish four kinds of hierarchical composition : exclusive or shared , based on whether ...
188. lappuse
... objects for graphical user interfaces normally refer to objects of which prototypes are pre - defined , such as buttons , menus , menu items , etc. When an object of a pre- defined prototype is specified , a declarative instance of the ...
... objects for graphical user interfaces normally refer to objects of which prototypes are pre - defined , such as buttons , menus , menu items , etc. When an object of a pre- defined prototype is specified , a declarative instance of the ...
206. lappuse
... objects in the system being modelled , and [ ii ] relations between these objects . An object - oriented model is capable of representing a system over time . Like the system , the model may change dynamically with respect to the ...
... objects in the system being modelled , and [ ii ] relations between these objects . An object - oriented model is capable of representing a system over time . Like the system , the model may change dynamically with respect to the ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual