Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.3. rezultāts no 27.
235. lappuse
Design, Specification, and Verification. 14 Why Are Analogue Graphics and Natural Language Both Needed in HCI ? Niels Ole Bernsen ABSTRACT The combined use of language and analogue graphics for the expression of informa- tion probably is ...
Design, Specification, and Verification. 14 Why Are Analogue Graphics and Natural Language Both Needed in HCI ? Niels Ole Bernsen ABSTRACT The combined use of language and analogue graphics for the expression of informa- tion probably is ...
240. lappuse
... natural language we hardly ever attempt to go to the length of trying to provide descriptions which are informationally equivalent to some analogue graphical representation in the AG domain . Instead , we use expressions such as ' an ...
... natural language we hardly ever attempt to go to the length of trying to provide descriptions which are informationally equivalent to some analogue graphical representation in the AG domain . Instead , we use expressions such as ' an ...
242. lappuse
... Natural language expressions , being general and having an interpretational scope , lack the property of allowing approximate infer- ence . However , natural language expressions do allow a form of approximate inference via the ...
... Natural language expressions , being general and having an interpretational scope , lack the property of allowing approximate infer- ence . However , natural language expressions do allow a form of approximate inference via the ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
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Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual