Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 85.
54. lappuse
... methods , the method does not tell you what to represent , that comes from the skill of the analyst . This is unfortunate , but true - and true about many other kinds of methods , formal and otherwise . It was noted that some effort has ...
... methods , the method does not tell you what to represent , that comes from the skill of the analyst . This is unfortunate , but true - and true about many other kinds of methods , formal and otherwise . It was noted that some effort has ...
105. lappuse
... methods and primitive methods . In many practical cases , a sub - protocol can be activated only after some initializing statements have been executed , such as the creation and initialization of supporting agents . Protocol methods and ...
... methods and primitive methods . In many practical cases , a sub - protocol can be activated only after some initializing statements have been executed , such as the creation and initialization of supporting agents . Protocol methods and ...
142. lappuse
... methods for setting values of required inputs , a subgoal of the top - level goal . This illustrates MIDAS ' ability to help designers manage design activities , by monitoring interface models , keeping track of design threads , and ...
... methods for setting values of required inputs , a subgoal of the top - level goal . This illustrates MIDAS ' ability to help designers manage design activities , by monitoring interface models , keeping track of design threads , and ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Working Group Discussions | 49 |
A Continuum from | 77 |
Autortiesības | |
17 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model internal mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual