Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 69.
241. lappuse
... Mapping The specificity of analogue graphics allows them to smoothly map what is to be repre- sented into the representation , their smooth mapping potential only being limited by their dimensionality and degrees of abstractness and ...
... Mapping The specificity of analogue graphics allows them to smoothly map what is to be repre- sented into the representation , their smooth mapping potential only being limited by their dimensionality and degrees of abstractness and ...
284. lappuse
... Mapping Model ( TMM ) . Much like other modeling techniques such as CLG [ 10 ] , ETAG [ 11 ] , etc. , TMM depicts user task performance in terms of a series of mappings from the user's problem or work domain ( the world in which the ...
... Mapping Model ( TMM ) . Much like other modeling techniques such as CLG [ 10 ] , ETAG [ 11 ] , etc. , TMM depicts user task performance in terms of a series of mappings from the user's problem or work domain ( the world in which the ...
421. lappuse
... mapping between some possibly geometric references like screen locations and graphical objects such as icons . Thus we select an icon under direct manipulation by clicking at its location . We can construct an algebra of State which ...
... mapping between some possibly geometric references like screen locations and graphical objects such as icons . Thus we select an icon under direct manipulation by clicking at its location . We can construct an algebra of State which ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual