Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 74.
15. lappuse
... knowledge that a user must already have or needs to acquire in order to use an interface effectively . What is the relevant domain and task knowledge ? How is the deployment of such knowledge constrained by limitations on human memory ...
... knowledge that a user must already have or needs to acquire in order to use an interface effectively . What is the relevant domain and task knowledge ? How is the deployment of such knowledge constrained by limitations on human memory ...
16. lappuse
... knowledge and its relevance to the design of advanced graphical interfaces While our overt knowledge of the procedures and properties of interfaces helps to determine what we can achieve with them and what we can explain to , or teach ...
... knowledge and its relevance to the design of advanced graphical interfaces While our overt knowledge of the procedures and properties of interfaces helps to determine what we can achieve with them and what we can explain to , or teach ...
134. lappuse
... knowledge , but capturing knowledge to such a great extent in an ill- structured problem domain ( such as interface design ) is itself a complex problem with no solution . Thus , using autonomous agents to handle interface design ...
... knowledge , but capturing knowledge to such a great extent in an ill- structured problem domain ( such as interface design ) is itself a complex problem with no solution . Thus , using autonomous agents to handle interface design ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual