Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 38.
32. lappuse
... interpretation . Standard texts ( e.g. [ 24 ] ) often make use of simple but powerful demonstrations . Presenting scenes containing a Jersey cow or a Dalmatian dog as a pattern of dots or blobs against a similar background can make the ...
... interpretation . Standard texts ( e.g. [ 24 ] ) often make use of simple but powerful demonstrations . Presenting scenes containing a Jersey cow or a Dalmatian dog as a pattern of dots or blobs against a similar background can make the ...
236. lappuse
... interpreted as representations by an observer , and interpretation is an internal cognitive process . The properties ... interpretation of external representations . For this reason , we cannot avoid the issue of internal representations ...
... interpreted as representations by an observer , and interpretation is an internal cognitive process . The properties ... interpretation of external representations . For this reason , we cannot avoid the issue of internal representations ...
426. lappuse
... interpretation function [ [ - ] . For example , we can declare an interpretation for NAT ( the concrete values ( +1 ) and ( −1 ) are the increment and decrement functions respectively ) : [ zero ] = 0 [ succ ] = ( +1 ) [ pred ] ...
... interpretation function [ [ - ] . For example , we can declare an interpretation for NAT ( the concrete values ( +1 ) and ( −1 ) are the increment and decrement functions respectively ) : [ zero ] = 0 [ succ ] = ( +1 ) [ pred ] ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Working Group Discussions | 49 |
A Continuum from | 77 |
Autortiesības | |
17 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model internal mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual