Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 77.
149. lappuse
... Interactive Systems F. Paternó A. Leonardi S. Pangoli ABSTRACT In this paper we present an approach to support developers in the refinement of specifications of Interactive Systems . We begin with a formal specification of user tasks ...
... Interactive Systems F. Paternó A. Leonardi S. Pangoli ABSTRACT In this paper we present an approach to support developers in the refinement of specifications of Interactive Systems . We begin with a formal specification of user tasks ...
209. lappuse
Design, Specification, and Verification. 13.4 The Structure of Interactive Systems While designing interactive systems , we choose a subset of the domain objects to be repre- sented and manipulated by an interactive application . Having ...
Design, Specification, and Verification. 13.4 The Structure of Interactive Systems While designing interactive systems , we choose a subset of the domain objects to be repre- sented and manipulated by an interactive application . Having ...
218. lappuse
... system model or core of an interactive system , and then to proceed by adding an interaction model to the system model to create a model of an interactive system . If the interactive details change during or after design , the core system ...
... system model or core of an interactive system , and then to proceed by adding an interaction model to the system model to create a model of an interactive system . If the interactive details change during or after design , the core system ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual