Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 86.
406. lappuse
... inputs . Thus a notion of input template should identify input sequences perceived as units of input by users . In this way we are able to take into account the fact that users may not perceive individual inputs ( elements of K ) as ...
... inputs . Thus a notion of input template should identify input sequences perceived as units of input by users . In this way we are able to take into account the fact that users may not perceive individual inputs ( elements of K ) as ...
416. lappuse
... Input , Output and State are generic types ; that is , they are open to instantiation . The internal function = [ Input , State ] op : Input State → State expresses the essential semantic update operations of any interactive ...
... Input , Output and State are generic types ; that is , they are open to instantiation . The internal function = [ Input , State ] op : Input State → State expresses the essential semantic update operations of any interactive ...
420. lappuse
... input values . The constructors of DEEP_STATEs are the operators input and start ( start is a constant , intended to be the initial state ) . EVENT has no constructor in this algebra , and so the algebra is generic over EVENT : DMI ...
... input values . The constructors of DEEP_STATEs are the operators input and start ( start is a constant , intended to be the initial state ) . EVENT has no constructor in this algebra , and so the algebra is generic over EVENT : DMI ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
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Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual