Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.3. rezultāts no 87.
131. lappuse
... implementation . The conceptual design environments ( e.g. , gIBIS [ 5 ] and Qoc [ 1 ] ) provide effective mechanisms for recording and retrieving design issues , solutions , and rationales generated during design negotiation . The ...
... implementation . The conceptual design environments ( e.g. , gIBIS [ 5 ] and Qoc [ 1 ] ) provide effective mechanisms for recording and retrieving design issues , solutions , and rationales generated during design negotiation . The ...
136. lappuse
... implementation oriented goals . A goal has at least one method , a description of ( a ) how to further decompose the goal ( to implement a complex design ) , ( b ) how to automate a simple , routine task to satisfy the goal ( to implement ...
... implementation oriented goals . A goal has at least one method , a description of ( a ) how to further decompose the goal ( to implement a complex design ) , ( b ) how to automate a simple , routine task to satisfy the goal ( to implement ...
219. lappuse
... implementation concerns The approach of using a system model and a transaction on that model may initially seem to imply that , in an implementation , the transaction has to be explicitly created by a user to gain access to the data in ...
... implementation concerns The approach of using a system model and a transaction on that model may initially seem to imply that , in an implementation , the transaction has to be explicitly created by a user to gain access to the data in ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
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Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual