Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 20.
244. lappuse
... Handling Mechanisms The complementarity between natural language and analogue graphics representations has two main implications which will be discussed in this section and Sect . 14.8 , respectively . The first is that each type of ...
... Handling Mechanisms The complementarity between natural language and analogue graphics representations has two main implications which will be discussed in this section and Sect . 14.8 , respectively . The first is that each type of ...
371. lappuse
... handling methods ) . Thus the design and implementation of event - handling methods is a very difficult problem as frameworks give usually no means for dialogue control ( proper handling of user action sequences ) , the clear management ...
... handling methods ) . Thus the design and implementation of event - handling methods is a very difficult problem as frameworks give usually no means for dialogue control ( proper handling of user action sequences ) , the clear management ...
375. lappuse
... handling loop and then dispatched to the corresponding event handler ( controller , event - handling method of view ) . The handling of more complex dialogues and clear management of contextual data changes within dialogue states are ...
... handling loop and then dispatched to the corresponding event handler ( controller , event - handling method of view ) . The handling of more complex dialogues and clear management of contextual data changes within dialogue states are ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual