Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 58.
33. lappuse
... elements : the superstructure of the OBJ representation takes on the common attributes of its basic units . One of the elements does not have the same attributes however , and so VIS → OBJ cannot represent it as part of this ...
... elements : the superstructure of the OBJ representation takes on the common attributes of its basic units . One of the elements does not have the same attributes however , and so VIS → OBJ cannot represent it as part of this ...
123. lappuse
... element in the user interface is temporary THEN the internal dialogue must store and update a dynamic set of static mappings In this rule , the individual mappings between elements are static , but the sets of mappings are dynamic ...
... element in the user interface is temporary THEN the internal dialogue must store and update a dynamic set of static mappings In this rule , the individual mappings between elements are static , but the sets of mappings are dynamic ...
429. lappuse
... elements using graphic primitives . The specification of the visualization of any element will be then carried out describing how it is built using the primitive elements . The image corresponding to these simpler elements will be ...
... elements using graphic primitives . The specification of the visualization of any element will be then carried out describing how it is built using the primitive elements . The image corresponding to these simpler elements will be ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual