Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.3. rezultāts no 61.
30. lappuse
... direct inputs from sensory subsystems concern broad ' gut reactions ' to the general tone of voice , facial expression , arm gestures , and bodily arousal . In fact , as discussed below , the directness of these sensory inputs to IMPLIC ...
... direct inputs from sensory subsystems concern broad ' gut reactions ' to the general tone of voice , facial expression , arm gestures , and bodily arousal . In fact , as discussed below , the directness of these sensory inputs to IMPLIC ...
121. lappuse
... direct , indirect source has access to the target or to information about it whether changes are direct results or side effects effect observability Existence- Pragmatics Relationships existence- Effect a kind of access : ability of the ...
... direct , indirect source has access to the target or to information about it whether changes are direct results or side effects effect observability Existence- Pragmatics Relationships existence- Effect a kind of access : ability of the ...
242. lappuse
... Direct Experience The specificity of analogue graphics means that they can be used as substitutions for direct perceptual experience , for instance in enhanced reality or virtual reality technologies . The internal representations ...
... Direct Experience The specificity of analogue graphics means that they can be used as substitutions for direct perceptual experience , for instance in enhanced reality or virtual reality technologies . The internal representations ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
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Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual