Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 82.
103. lappuse
... defined by means of a sub - sub - protocol , and so on , until a nested method can be defined solely in primitive actions . Only a few primitive actions are defined : ⚫ communication primitives : asynchronous send , synchronous request ...
... defined by means of a sub - sub - protocol , and so on , until a nested method can be defined solely in primitive actions . Only a few primitive actions are defined : ⚫ communication primitives : asynchronous send , synchronous request ...
105. lappuse
... defined in the methods section . A sub - protocol is defined in the same way as an input protocol . After the protocol has terminated , the optional final section is executed . The do and final sections are defined in terms of a regular ...
... defined in the methods section . A sub - protocol is defined in the same way as an input protocol . After the protocol has terminated , the optional final section is executed . The do and final sections are defined in terms of a regular ...
188. lappuse
... defined in the same syntax . ) Interface objects for graphical user interfaces normally refer to objects of which prototypes are pre - defined , such as buttons , menus , menu items , etc. When an object of a pre- defined prototype is ...
... defined in the same syntax . ) Interface objects for graphical user interfaces normally refer to objects of which prototypes are pre - defined , such as buttons , menus , menu items , etc. When an object of a pre- defined prototype is ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual