Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 25.
89. lappuse
... deals with the question : how to place and to lay out CIOS in presentation units according to visual design principles ... deal with complex dialogue boxes , • to optimize reading time , • to reduce ocular movement on the screen , • to ...
... deals with the question : how to place and to lay out CIOS in presentation units according to visual design principles ... deal with complex dialogue boxes , • to optimize reading time , • to reduce ocular movement on the screen , • to ...
129. lappuse
... deal of human mental resources and thus reduces the reachable solution space and the quality of designs sought . Current interface design tools have not been able to help designers deal effectively with ill- structured interface design ...
... deal of human mental resources and thus reduces the reachable solution space and the quality of designs sought . Current interface design tools have not been able to help designers deal effectively with ill- structured interface design ...
274. lappuse
... deal with the possibility that agents are at " cross purposes " . An action is initiated by one agent to achieve one objective but is interpreted by another agent to mean something else . The problem may occur if a number of objectives ...
... deal with the possibility that agents are at " cross purposes " . An action is initiated by one agent to achieve one objective but is interpreted by another agent to mean something else . The problem may occur if a number of objectives ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual