Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 55.
15. lappuse
... consider interfacing to be a simple matter of issuing commands - by lexical or graphical means – and ensuring that a user understands the consequent change in display state . Advanced graphical interfaces are increasingly dynamic ...
... consider interfacing to be a simple matter of issuing commands - by lexical or graphical means – and ensuring that a user understands the consequent change in display state . Advanced graphical interfaces are increasingly dynamic ...
271. lappuse
... consider interaction trajectories , or partially ordered sets of events , that achieve the objectives of a system . In practice there are differences between the sorts of objectives that a " static " office system is designed to support ...
... consider interaction trajectories , or partially ordered sets of events , that achieve the objectives of a system . In practice there are differences between the sorts of objectives that a " static " office system is designed to support ...
388. lappuse
... consider a subset of T as interface transitions , which are triggered by the environment , • consider a subset of P as interface places , in which the environment may deposit tokens . The former is not suited to the modeling of reactive ...
... consider a subset of T as interface transitions , which are triggered by the environment , • consider a subset of P as interface places , in which the environment may deposit tokens . The former is not suited to the modeling of reactive ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual