Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 30.
96. lappuse
... concurrent , event - driven , and object - oriented context . This dialogue model lends itself naturally to graphical specifications using DM techniques . The model is based on the concepts found in the concurrent object - oriented ...
... concurrent , event - driven , and object - oriented context . This dialogue model lends itself naturally to graphical specifications using DM techniques . The model is based on the concepts found in the concurrent object - oriented ...
98. lappuse
... concurrent object - oriented programming language . However , we do not wish to invent yet another object - oriented program- ming language . Instead , the model is defined in such a way that it can be superposed on any suitable host ...
... concurrent object - oriented programming language . However , we do not wish to invent yet another object - oriented program- ming language . Instead , the model is defined in such a way that it can be superposed on any suitable host ...
384. lappuse
... concurrent tasks , by freely interacting with several parts of the software without any predefined path or schedule . Those tasks are usually concurrent , in the meaning that they evolve independently most of the time , but must ...
... concurrent tasks , by freely interacting with several parts of the software without any predefined path or schedule . Those tasks are usually concurrent , in the meaning that they evolve independently most of the time , but must ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual