Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 62.
100. lappuse
... communication primitive ( see section 7.2.2 ) which is most naturally based on asynchronous communication principles . Furthermore , if needed , synchronous message passing can be easily expressed in terms of asynchronous message ...
... communication primitive ( see section 7.2.2 ) which is most naturally based on asynchronous communication principles . Furthermore , if needed , synchronous message passing can be easily expressed in terms of asynchronous message ...
251. lappuse
... Communication , pages 43–46 , Edinburgh , August 1993. World Conference on Artificial Intelligence in Education . [ 4 ] N.O. Bernsen . Foundations of multimodal representations . A taxonomy of represen- tational modalities . Interacting ...
... Communication , pages 43–46 , Edinburgh , August 1993. World Conference on Artificial Intelligence in Education . [ 4 ] N.O. Bernsen . Foundations of multimodal representations . A taxonomy of represen- tational modalities . Interacting ...
311. lappuse
... communication inputkeyboard : changePS ( newP : PS ) ; reset ( ) outputscreen display ( Cs Cases $ Cases ) external : " X ( ( keyboard ; changePS ( newP : PS ) Y ( keyboard ; reset ( ) ) } screen display ( Cs : Cases & Cases ) ! X ) ...
... communication inputkeyboard : changePS ( newP : PS ) ; reset ( ) outputscreen display ( Cs Cases $ Cases ) external : " X ( ( keyboard ; changePS ( newP : PS ) Y ( keyboard ; reset ( ) ) } screen display ( Cs : Cases & Cases ) ! X ) ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual