Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 43.
340. lappuse
... buttons : [ button ] - identity of buttons on a display A Panel is an interactor whose state contains a set of buttons ; each button is ( visu- ally ) perceivable and is associated with a label drawn from some set of text objects not ...
... buttons : [ button ] - identity of buttons on a display A Panel is an interactor whose state contains a set of buttons ; each button is ( visu- ally ) perceivable and is associated with a label drawn from some set of text objects not ...
341. lappuse
... button ) + conn Δ request : conn dom select CF buttons Ʌ src ( ran select = { self } Only connections with the node as source can be selected , and only the buttons available on the display can be used to select a connection . There is ...
... button ) + conn Δ request : conn dom select CF buttons Ʌ src ( ran select = { self } Only connections with the node as source can be selected , and only the buttons available on the display can be used to select a connection . There is ...
344. lappuse
... button . ZonedRaven is based on the earlier ConnectionPanel specification . Zoned Raven . ▷ ConnectionPanel < enabled : F button < groups : Ntype → F button actions button →→ Ctype : targets button → node true [ No longer a ...
... button . ZonedRaven is based on the earlier ConnectionPanel specification . Zoned Raven . ▷ ConnectionPanel < enabled : F button < groups : Ntype → F button actions button →→ Ctype : targets button → node true [ No longer a ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual