Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 7.
435. lappuse
Design, Specification, and Verification. Axioms . This section contains the axioms that hold for this module . Every axiom is an equation , whose left hand side is a function . To write the equation it is possible to use auxiliary ...
Design, Specification, and Verification. Axioms . This section contains the axioms that hold for this module . Every axiom is an equation , whose left hand side is a function . To write the equation it is possible to use auxiliary ...
436. lappuse
... Axioms var L1 , L : Line ; surface ( rectangle ( L ,, L2 ) ) = if ( rectangle ( L1 , L2 ) = 0 ) 0 else length ( L , ) * length ( L2 ) ; FIGURE 26.4 . Specification of a rectangle fixing its internal representation To specify the ...
... Axioms var L1 , L : Line ; surface ( rectangle ( L ,, L2 ) ) = if ( rectangle ( L1 , L2 ) = 0 ) 0 else length ( L , ) * length ( L2 ) ; FIGURE 26.4 . Specification of a rectangle fixing its internal representation To specify the ...
437. lappuse
... Axioms var T : Buffer ; x : Int ; Get ( Put ( T , x ) ) . v = x Get ( Put ( T , x ) ) . R = Buffer FIGURE 26.5 . Specification of a buffer The first option implies adding functions to manage the module state , and is the main cause of ...
... Axioms var T : Buffer ; x : Int ; Get ( Put ( T , x ) ) . v = x Get ( Put ( T , x ) ) . R = Buffer FIGURE 26.5 . Specification of a buffer The first option implies adding functions to manage the module state , and is the main cause of ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
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Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual