Interactive Systems: Design, Specification, and VerificationSpringer, 1994 |
No grāmatas satura
1.–3. rezultāts no 64.
95. lappuse
... aspects are interwoven in the code with the syntactical ( dialogue ) aspects of an interactive system . For these reasons , specialized dialogue notations have been developed for modeling and / or analyz- ing dialogues at a much higher ...
... aspects are interwoven in the code with the syntactical ( dialogue ) aspects of an interactive system . For these reasons , specialized dialogue notations have been developed for modeling and / or analyz- ing dialogues at a much higher ...
135. lappuse
... aspects of interface designs ; ( 2 ) an interactive , iterative modeling system that lets designers build an interface model incrementally and that helps designers to understand modeling issues through different views of the model ; ( 3 ) ...
... aspects of interface designs ; ( 2 ) an interactive , iterative modeling system that lets designers build an interface model incrementally and that helps designers to understand modeling issues through different views of the model ; ( 3 ) ...
245. lappuse
... aspect enhancement ( see below ) . What has been called here selective removal of specificity is often termed ... aspects of what is represented . Such mechanisms serve to increase the comparative saliency of certain as- pects in ...
... aspect enhancement ( see below ) . What has been called here selective removal of specificity is often termed ... aspects of what is represented . Such mechanisms serve to increase the comparative saliency of certain as- pects in ...
Saturs
History Results and Bibliography of the User Interface Design | 3 |
Interactions with Advanced Graphical Interfaces and the Deployment | 15 |
Working Group Discussions | 52 |
Autortiesības | |
21 citas sadaļas nav parādītas.
Bieži izmantoti vārdi un frāzes
abstract agent algebraic analogue graphics application architecture attributes automatically behaviour button cognitive command components concepts connection constraints context cursor database defined described design activities diagram dialogue display template domain end-users entity example expression feedback Figure Foley formal formal methods formal specification function goals grammar graphic object human Human-Computer Interaction icon implementation initial input integration interaction objects interaction style interactive systems interactive task interactor interface model mapping menu methods model-based natural language node notation object-oriented Object-Z operations output parameter Petri nets presentation programming properties protocol prototype PSTART regular expression representation represented requirements result runtime Scrollbar semantic sequence Software Engineering specification structure subsystems Sukaviriya synchronization system model task analysis task model techniques temporal transaction transformation tuple UIDE update user actions User Interface Design visual